Developers speaking to the Game Developers Collective seem to think the VR games market has hit a roadblock, even with this year's launch of the Apple Vision Pro.
There is potential here, maybe, in the future. But nothing really happening now. Outside of Beat Sabre and a couple of other fun kinda cool but then boring ones, my VR experience got stale quickly.
The actual gameplay feels very different, and locomotion on that scale was more uncomfortable for me than other games (on an original vive). It might be that the performance isn’t stable, as their engine has always had some level of that.
But holy shit, even the whole introductory sequence hits different, and just getting to whiterun feels like an epic adventure. Because of physical space requirements I never got super deep into it, but I could easily see getting lost in it if I’d had more time and got past the slight discomfort other VR games didn’t give me.
So what you are really saying is that playing Skyrim in VR is painful and difficult and makes you uncomfortable. And people wonder why that technology never took off with the masses…
There are some cool ones coming out for Meta Quest exclusively, but I’ll be damned if I’m going to buy one of those. Meta’s going to exclusive the market to death.
Yeah I don’t think doing a VR console war will work. They need to all play the same games, and compete in hardware. Which puts more pressure on devs to make sure the control options are there.
Got an og Vive (699.99 cdn at the time came with headset, controllers, and base stations), playing the hell out of that headset just over a year in steam VR playtime at 2 - 4 hrs a day. I have played Half-Life:VR mod (due to the age of the actual game it is my worst port experience) Half-Life 2: VR mod, Half-Life 2 ep 1 and 2 in VR (absolutely amazing) Raft:VR mod (a few bugs and a few abilities missing from flat, but overall flawless) The Forest:VR mod(excellent), and let’s not forget Valheim:VR mod.
Quest garden can be limiting but you can plug your quest (air link, ?whatever? desktop, link cable) and pretty much play anything on steam, personally have 90+ titles under my VR library (no beat saber). You can check yt for people playing these flat2vr games
It’d be nice for there to be ‘halo software’ to raise market share, otherwise I think it’s circling the drain, suffering from the same feedback loop as SLI. It’s niche, so developers aren’t exactly clamoring to port things or make new offerings for it, which leaves consumers with less incentive to buy the hardware, which leaves developers with even less reason to touch it. Would Nintendo be in the console business if not for Zelda, Mario, and Tetris? Hard to tell
There is potential here, maybe, in the future. But nothing really happening now. Outside of Beat Sabre and a couple of other fun kinda cool but then boring ones, my VR experience got stale quickly.
Does it just need more games maybe? How are flat games that have a VR mode, are those good?
Skyrim is mind blowing.
The actual gameplay feels very different, and locomotion on that scale was more uncomfortable for me than other games (on an original vive). It might be that the performance isn’t stable, as their engine has always had some level of that.
But holy shit, even the whole introductory sequence hits different, and just getting to whiterun feels like an epic adventure. Because of physical space requirements I never got super deep into it, but I could easily see getting lost in it if I’d had more time and got past the slight discomfort other VR games didn’t give me.
So what you are really saying is that playing Skyrim in VR is painful and difficult and makes you uncomfortable. And people wonder why that technology never took off with the masses…
There are some cool ones coming out for Meta Quest exclusively, but I’ll be damned if I’m going to buy one of those. Meta’s going to exclusive the market to death.
Booooo Facebook exclusives
Yeah I don’t think doing a VR console war will work. They need to all play the same games, and compete in hardware. Which puts more pressure on devs to make sure the control options are there.
Got an og Vive (699.99 cdn at the time came with headset, controllers, and base stations), playing the hell out of that headset just over a year in steam VR playtime at 2 - 4 hrs a day. I have played Half-Life:VR mod (due to the age of the actual game it is my worst port experience) Half-Life 2: VR mod, Half-Life 2 ep 1 and 2 in VR (absolutely amazing) Raft:VR mod (a few bugs and a few abilities missing from flat, but overall flawless) The Forest:VR mod(excellent), and let’s not forget Valheim:VR mod.
Quest garden can be limiting but you can plug your quest (air link, ?whatever? desktop, link cable) and pretty much play anything on steam, personally have 90+ titles under my VR library (no beat saber). You can check yt for people playing these flat2vr games
Nice. Valheim:VR must be interesting. I can’t blame you for HL1, I have a hard time even with Black Mesa. The mechanics are just out of date.
90 games is pretty decent for a niche system. Someday I’ll play, it’s on my bucket list.
It’d be nice for there to be ‘halo software’ to raise market share, otherwise I think it’s circling the drain, suffering from the same feedback loop as SLI. It’s niche, so developers aren’t exactly clamoring to port things or make new offerings for it, which leaves consumers with less incentive to buy the hardware, which leaves developers with even less reason to touch it. Would Nintendo be in the console business if not for Zelda, Mario, and Tetris? Hard to tell