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Joined 7 months ago
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Cake day: February 18th, 2024

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  • Take this with a grain of salt, because I haven’t played in years, and am only vaguely aware of others playing it.

    But my understanding is that you have ads, then get finite lives per day, which you can buy with actual money, and you can buy powerups with money, and (without seeing the code to verify) over time they get you to the point where most of the levels are generated to be either impossible without powerups or you have to get really lucky with how the level plays out to succeed without powerups. I know someone who gets like 5-10 minutes a day (with ads, of course) of gameplay without spending money.



  • I went in expecting a space-skyrim with typical Bethesda jank, and that’s exactly what we got

    I won’t say I disliked it. There was a lot of stuff I liked, and the gunplay was substantially less painful than fallout. But the thing with Skyrim that makes it easy to get hooked for me is the fact that from wherever I am, I can just wander, and I’ll find cool places to go. I’ll find a cave to wander down that goes through more than one civilization before letting me out somewhere different, that I can also just pick a direction and wander.

    There’s nothing really in Starfield that does that. I still really liked a lot about it, and some of the city stuff pushes into feeling immersive-sim-like. But I would have preferred less solar systems, but ones that were (or had been) more fully populated by humans and felt like you were really exploring each world instead of a small area.

    It’s still worth playing, and the base is potentially there for some really cool total conversion type mods. But it doesn’t really do the open world feeling that Bethesda was one of the few who consistently did really well.







  • I missed that it was rebellion until partway down the page. I absolutely love how they handle stealth (and enemy AI, which is inherently linked) in the sniper elite games, and the non-sniper gunplay isn’t bad either. I had the early impression that there wasn’t going to be a lot of combat, but the combat encounter he described sounds promising.

    I love mysteries reading-wise, and I’ve always been interested in the idea of how you build a mystery in a game in a way that isn’t just on rails, so I’m curious how well they pull that off.