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Cake day: March 18th, 2024

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  • You have your reasons for choosing to play on console, but that’s not really relevant to this discussion. For any publisher other than Rockstar, you’re shooting yourself in the foot by not releasing on PC at the same time, and even Rockstar might not be immune to some foot-shooting this time around. It’s just too much money left on the table. It would be like if a third party decided to launch on Xbox but not PlayStation; PlayStation is just too big of a market of potential players to ignore. PC is larger still.

    You wouldn’t put out console first and PC later, if you were any other company, because then your marketing spend has to be split between two dates, and PC players won’t put as much value on playing the game so far after launch, so you can’t command as high of a price out of them. For instance, I’ll buy Final Fantasy and Horizon games but definitely not at full price; if I have to dodge spoilers during GOTY season until it comes out for my platform, I’m no longer willing to spend as much when it’s finally made available for me.



  • I hit chapter 3 of 6 in Conscript. So far, it’s been an enjoyable Resident Evil-esque experience, but chapter 3 has some issues with the environment design. Most notably, there are some puddles you can walk over and others you can’t, and the difference between the two is subtle and frustrating. I also think there’s something lost from the brilliance of Resident Evil 1 when Conscript’s environment is so much bigger. How you manage your resources is very important, and it’s more intuitive how you want to do that when you’re retreading a small space than a larger one. I’d still recommend this one so far, but I had to mention those caveats.

    Since Conscript requires a dedicated hour or two set aside to make any progress, I’ve been getting back to Divinity: Original Sin a bit lately. The last time I played this was months ago, so I had to look up a walkthrough to continue making progress and pick up where I left off, but the game is still good.

    I beat Wolfenstein II: The New Colossus, and I’d say it is largely an improvement over the previous game with one exception. There’s approximately one point per level where there’s just an arena of enemies surrounding you, and I don’t think the game is well built for it, given how fast they chew through your health and your inability to dodge hitscan weapons. I’m very much looking forward to Indiana Jones now that I’ve finished this one.










  • I’m about half way through Conscript, which is essentially WW1 Resident Evil. This game has maintained its tense feeling by carefully dialing the presence of save points and ink items to use at them. I’m really enjoying it. Unfortunately, for the same reason, it makes it difficult to find a block of time that I know I’ll have to make progress in the game, so I’ve prioritized playing other stuff for the past week.

    I’m coming up on the end of Dread Delusion. In fact, I believe I’m on the final mission. On a much smaller scale, this game channels the same exploration formula of something like The Legend of Zelda: Breath of the Wild or Elden Ring, paying close attention to sight lines and making sure that you can use your brain to navigate the world, explore, and find something interesting. The game is certainly wider than it is deep, but they nailed the exploration part of the game, and I’d love to see them hone in on more RPG systems in a sequel or other follow-up.

    I’m also a bit more than halfway through Wolfenstein II: The New Colossus. Without spoilers, I got to the part where they let you make a mechanical choice, and I picked the stealth-focused one. This is more of what made The New Order great, and they even cleaned up some of the mechanical issues that I had with The New Order on a gamepad, so they must have had the same complaints that I did.