At this point, Vincke dramatically sighs, reliving the moment he decided he didn’t want to be trapped in a D&D-shaped prison. “Another X amount of years, same thing, exactly the same mechanics, same problems that we actually already solved, just evolving them. And then you start looking at the other things that you had planned and pushing them back, and then you’ve come back to your senses, because by then the vulnerability is gone.”
Staring ahead at this less than ideal future, Vincke stopped thinking about the easiest route. “We should be looking at how we can do stuff that we get excited about.” After a long overdue break during Christmas, he had a reality check, and then talked to the team about the prospect of moving on.
This is the part I cared about and it’s buried pretty deep lol.
If BG4 ends up on the horizon and not 15 years out, I hope Larian licenses the engine. There are improvements that can be made but they did solve a lot of problems in bringing TTRPG to a video game.
This is the part I cared about and it’s buried pretty deep lol.
If BG4 ends up on the horizon and not 15 years out, I hope Larian licenses the engine. There are improvements that can be made but they did solve a lot of problems in bringing TTRPG to a video game.
The next patch fully opens the game to end to end mod support. Items, characters, races, quests, dialogue - all available to mod.
It seems like the game will be able to live on in the modding community for a long time yet.
I don’t know if this will get as much content as Skyrim has do far, but this is huge, I’m hoping we get to see how deep modders can go