Redfall's player count has dropped so low on Steam that, if you wanted to form a full four-person lobby, you couldn't - yes, fewer than four people are playing.
To a degree I’d say this applies to anyone that works on a game except upper management. With games like these the devs/artists are almost always the passionate ones trying to put their best effort into their games but end up forced into incredibly condensed timescales by upper management.
I kinda feel bad for some that worked on it. Theres places with passion, but a lot of it is just lazy bullshit.
To a degree I’d say this applies to anyone that works on a game except upper management. With games like these the devs/artists are almost always the passionate ones trying to put their best effort into their games but end up forced into incredibly condensed timescales by upper management.