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Cake day: June 12th, 2023

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  • I was trying to look more into game dev crunch at Nintendo and the most recent articles I could find were about Mario 64, Ocarina of Time, Majora’s Mask (all for the Nintendo 64) and Metroid Prime (for the GameCube). From what I can tell all of their recent games have been delayed instead of forcing crunch.

    That being said the difference in work culture means they probably still have longer hours but they aren’t giving their developers actual PTSD like EA and Activision. It is really sad that the bar for AAA game devs is not having devs hospitalized from overworking. Hopefully more game dev and software dev companies can meaningfully unionize to combat that.


  • Calling odyssey Mario 64 v2 is like calling Doom Eternal Doom 1993 v3. There are a LOT of changes they’ve made to 3D Mario games mechanically that makes Odyssey a much better platformer than even Galaxy and Sunshine, let alone Mario 64. Yeah, if you look at the story it’s still a Mario game. But if you’re playing a platformer for the story then you’re fundamentally not the audience for a Mario game (or really a good portion of 2D/3D platformers)

    I personally despise Nintendo as a company for all of their legal nonsense but I will admit that besides the way Game Freak ruined Pokemon, most of their first party titles are pretty good games.

    From what I can tell they are also one of the only large game publishers that shows any amount of care for their game devs. Ignoring the fake Miyamoto quote about rushed games, they’ve also said in interviews that they want developers to have work-life balances and that they would rather delay games instead of having crunches. The only examples of crunch I could find were (ironically enough) Mario 64, Ocarina of Time, and the original Metroid Prime. (If there are more recent ones my opinion of them would probably be the opposite though)





  • Annapurna was a publisher team, not a dev team (that published a lot of indie teams’ games). I’m not entirely sure how this affects the devs though since I’m in general software development and not game development.

    When Warner Bros shut down Adult Swim’s game publishing team a few months ago, they did at least give publishing rights back to the original devs so something similar might end up happening here.

    That being said it’s also possible that all of the games Annapurna published get put in licensing limbo and the original devs get screwed over by this if the Annapurna parent company doesn’t want to give up their publishing rights.



  • TypeScript is still built on JavaScript, all numbers are IEEE-754 doubles 🙃

    Edit: Actually I lied, there are BigInts which are arbitrarily precise integers but I don’t think there’s a way to make them unsigned. There also might be a byte-array object that stores uint8 values but I’m not completely sure if I’m remembering that correctly.








  • I’m a CS student and Linux was great for all of the programming classes. For any classes that were more writing focused you can still use the online versions of MS office/Google drive. I’m assuming there aren’t any programs you’ll need specific to psychology but that is sometimes a problem with some STEM majors like engineering

    The one problem that kept me dual-booting on my laptop was OneNote. I like taking notes using a pen for some classes (and my laptop has pen support) and nothing I tried on Linux even comes close in my experience. I tried obsidian + excalidraw plugin, along with xournalpp, but nothing came close for the way I take notes.


  • IMO the GBC isn’t really a full successor to the original game boy. Even though there were exclusives the actual system is more or less just an overclock/spec bump from the original game boy. Nothing about the system (architecture, input layout, developer experience, etc.) fundamentally changed Edit: aside from the PPU being able to handle colors on the screen.

    On the other hand, the GBA is a different generation because it has a completely different architecture and development process. In order to maintain backwards compatibility, Nintendo basically just stuffed the original GB/GBC internals into the GBA alongside the GBA hardware, and it will just decide which CPU to use depending on the cartridge it has loaded.



  • Zangoose@lemmy.worldtoMemes@lemmy.mlpriorities
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    4 months ago

    Honestly if it weren’t for the headache of some software still not ported over to arm 4 years later, Macs would be pretty good for software development since they have a lot of the POSIX tooling.

    For the same reason I have windows so that games will “just work,” I have Linux so my programming setup will “just work.” Low level languages like C/C++ are so much easier to work with on Linux.