I was trying to look more into game dev crunch at Nintendo and the most recent articles I could find were about Mario 64, Ocarina of Time, Majora’s Mask (all for the Nintendo 64) and Metroid Prime (for the GameCube). From what I can tell all of their recent games have been delayed instead of forcing crunch.
That being said the difference in work culture means they probably still have longer hours but they aren’t giving their developers actual PTSD like EA and Activision. It is really sad that the bar for AAA game devs is not having devs hospitalized from overworking. Hopefully more game dev and software dev companies can meaningfully unionize to combat that.
It is quite literally a foreign concept to anyone who only speaks English. That’s how foreign languages work.
How is the word pronounced though?