nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoSplinter Cell director says Metal Gear Solid's "clear rules" showed the team "how stealth should be done" and "set the rules for any stealth game"www.gamesradar.comexternal-linkmessage-square26fedilinkarrow-up1174arrow-down15
arrow-up1169arrow-down1external-linkSplinter Cell director says Metal Gear Solid's "clear rules" showed the team "how stealth should be done" and "set the rules for any stealth game"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square26fedilink
minus-squaresp3ctr4l@lemmy.ziplinkfedilinkEnglisharrow-up1·6 months agoAgreed, that really set it apart. A few modern games at least claim to use similar systems for enemy awareness, but usually it is more common to just do line of sight + distance.
Agreed, that really set it apart. A few modern games at least claim to use similar systems for enemy awareness, but usually it is more common to just do line of sight + distance.