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Cake day: April 24th, 2024

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  • So I wasn’t there for 2042. I don’t know what the rationale was, but for me, it’s like the team tried something new.

    The rationale was to make a 128 player battle royale ala PUBG or Fortnite. You know, shameless trend chasing!

    It was supposed to basically be a spin off, non mainline BF game with the potential to be the next big thing while the next mainline game was being produced, but that only works if BF5 has staying power.

    Which it did not.

    And EA want MONEY, BIG MONEY ASAP!

    So then BF2042 got massively reworked in a tiny amount of time to try to make it into a mainline series game by throwing a ton more developers at it than originally planned, ending up as a rushed, buggy, undercooked mess with tons of crap (half baked half reworked game modes) thrown at the wall to see what stuck.

    That is why distinct armies were replaced with a cadre of mercenaries, as well as the entire 2042 timeframe setting in a world where nation states had basically collapsed already.

    It is also why the maps are gigantic and seem like they were designed for a battle royale.

    I’m guessing also their original plan was to have the much hyped dynamic weather systems serve a similar function as the the closing force fields or bubbles of death that battle royale’s have to force players into conflict and games to eventually end, but they couldn’t actually figure out how to make that work.

    Any questions Vince?






  • Its an enormously overproduced Overwatch clone with zany characters that seem to be going for Guardians of the Galaxy, an art style that is basically just bizarre, and gameplay from a decade ago.

    Sony wanted their own Overwatch, after seeing its success, then spent a huge amount of time and money developing it, and this is what they came up with.

    Oh, right, it isn’t free to play, costs 40 bucks, and then also has an astounding amount of microtransactions.

    EDIT: Based off of current active player count, Concord has cost approximately $200,000 dollars per active player to produce.

    Better hope they are all omega class hyper whale spenders, I guess.








  • sp3tr4l@lemmy.ziptoLemmy Shitpost@lemmy.worldI'm all of them
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    2 months ago

    When I played Smash Melee as a kid, a few of the neighbor kids would flail about so violently that they would rip their controller out of the console, elbow or armbar me in the face to the point I was bleeding and bruised, throw their controllers about the room breaking the controller and whatever it hit, and just outright kick or punch me with a free hand right as I was about to clinch a game.

    Years later, I would learn that that one time I came home from school early and saw a man in a neat black suit talking with my dad, who quickly made an exit, this person was not in fact my dad’s friend from work.

    He was a fucking FBI agent surveilling the house of the extremely violence normalized kids.

    Turns out their dad was some kind of convicted felon in another state, moved here, and was suspected of illegally purchasing or possessing a firearm.

    So yeah about half a year later violent-family dad was arrested.

    PS: For added irony, my dad later fell down the Q Anon rabbit hole and showed me his whole set up and process for assembling/manufacturing ghost guns with no serial numbers.





  • I can understand an indie game dev with no budget using a vocaloid type thing to generate some voice lines when they cannot afford voice actors, or mockup some concept art of characters to the base models off of, or generate some random background content in an otherwise hand crafted world, maybe even use it to add some contextual spice to a list of prewritten dialogue text.

    There are ways that a small or even medium sized team can use ‘AI’ tastefully.

    But churning out an entire AI generated script with entirely AI gen art to slap together a ‘dating sim’ is obviously a very crap way to use AI.

    And for a larger scale studio, one would think that these kinds of time and cost saving tools would be ultimately pointless or detrimental, as a competent staff should be able to turn out far higher quality content and systems with distinct styles.

    Instead they will likely just expect to be able to replace staff and churn out samey looking sounding and feeling garbage because who cares! Saves costs, lowers dev time!

    Except they will end up having less staff, being told to use AI, finding its limitations and constantly baby sitting it when it is relied on to do far more than it can actually do.

    As a bit on an aside:

    What is perhaps most baffling to me as someone who has modded games for a long time is that in this ‘AI’ revolution… I have yet to see any actual improvements to what game devs typically call AI, you know, the little brain of finite state machines or what not that actually governs what NPCs do.

    I have not seen any breakthroughs in say making an RTS or FPS or ARPG type enemy do things that you would typically only expect from a human player, better pathfinding or tactics or strategy.

    Only thing I can really think of is motion matching, as it uses a fairly complex algorithm to ‘intelligently’ blend anim states into each other far more convincingly than just a tree of anims with blends.

    I realize this is because ‘AI’ nowadays refers to ‘generative AI’, but its just very annoying to me, having used the term AI for decades to mean the situational intelligence and decision making capability of NPCs.



  • Hey honestly I’m glad it worked for you.

    I don’t use anything Facebook out of principal.

    I think that dating apps and social media in general are part of why there are so many incels, and now femcels.

    Its literally just as simple as ‘Everyone seems so pretty, rich and happy’ and then that devolves into a whole bunch of self reinforcing stereotypes that become world views.

    We have basically made being a fake idea of a person into something seemingly obtainable to anyone, even though it almost never is, and to actually maintain that after you’ve basically lucked into having a following, you almost have to become an insane / shitty person.

    Also, I used to have good luck with OkCupid, but yeah it enshittified not long after MatchGroup, or whatever huge conglomerate that owns basically every US dating app, purchased it.

    And that large conglomerate itself is now owned by Facebook/Meta, if I am not mistaken.

    So… yeah. Corporate monopolies ruin everything.

    Maybe we should all try that insane 4chan dating app and then have our identities stolen rofl, at least it isn’t sold out hahah.


  • I just deleted my ‘Boo’ account.

    What an absolute joke. Its basically instagram, and almost everyone on it is completely braindead in discussion threads… and almost all the image posts are either I’m so pretty! or cats or landscapes, or Why are people so hard to find?

    Kippo is even more hilarious. Nearly every profile is just trying to recruit you to watch their E girl twitch stream or onlyfans and is not interested in dating.