The developers of space sim Star Citizen are now talking about the 1.0 launch being within sight, some 12 years after the game launched its first crowdfunding drive.
They decided to wait 10 years to reach 1.0, instead of putting out an 0.5 and spending the next 10 years releasing apology patches like No Man’s Sky and Cyberpunk 2077.
Neither of those games took more than a year or two to become enjoyable. Not to mention neither of them cost their buyers hundreds or even thousands of dollars to enjoy. Bit of a silly comparison.
I wasn’t implying the No Man’s Sky or Cyberpunk took 10 years to get good ( both are roughly five years old) just that they’ve spent their entire retail existence being patched and reworked out of a sense of obligation from the developers.
Not just sense, if they released just botched games and left it at that, it would make buying from them again (or anything the members of the team worked on) way more difficult. I mean heck look at Bethesda despite decades of bangers a bad couple of games and people just don’t care like they used to.
This is going to be an interesting one.
They decided to wait 10 years to reach 1.0, instead of putting out an 0.5 and spending the next 10 years releasing apology patches like No Man’s Sky and Cyberpunk 2077.
Neither of those games took more than a year or two to become enjoyable. Not to mention neither of them cost their buyers hundreds or even thousands of dollars to enjoy. Bit of a silly comparison.
Now they are, yes.
I wasn’t implying the No Man’s Sky or Cyberpunk took 10 years to get good ( both are roughly five years old) just that they’ve spent their entire retail existence being patched and reworked out of a sense of obligation from the developers.
Not just sense, if they released just botched games and left it at that, it would make buying from them again (or anything the members of the team worked on) way more difficult. I mean heck look at Bethesda despite decades of bangers a bad couple of games and people just don’t care like they used to.