• MysticKetchup@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    edit-2
    1 year ago

    Is it though? 100k isn’t really a lot after Steam’s cut and taxes (unless you live in a cheap CoL country). Even with a 1-person team it probably breaks down to about 50k a year after Steam/taxes and that’s only if you make a top 5 percent game on your own.

    Elsewhere in the report it mentions that games have become increasingly winner take all, where in 2016 top games only made up 37% of all revenue, now they take up 61%.

    • conciselyverbose@kbin.social
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      Making enough to live on as the 700th best PC game in a year is a lot. There weren’t anywhere near 700 actually respectable games released last year.

      • William@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        That’s only enough to “live on” if it’s 2-3 devs or if their spouses have good jobs. I don’t think many $100k/yr games have solo devs.

        That said, I do think those are good numbers for most teams, and especially new teams on their first or second game.

        • conciselyverbose@kbin.social
          link
          fedilink
          arrow-up
          1
          ·
          edit-2
          1 year ago

          The 700th best game in a single year damn well better be a solo dev. Even saying there are half that released in a year that aren’t shovelware is generous.

          If you’re a studio that can’t do better than that you deserve to shut down.

          • dom@lemmy.ca
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            It’s really hard for small games to get noticed. Even if they are good.