nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-21 year agoSteam’s top 10 games captured over 60% of revenue in 2023venturebeat.comexternal-linkmessage-square14fedilinkarrow-up149arrow-down11file-text
arrow-up148arrow-down1external-linkSteam’s top 10 games captured over 60% of revenue in 2023venturebeat.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-21 year agomessage-square14fedilinkfile-text
The report itself is a good read, https://vginsights.com/assets/reports/VGI_Global_PC_Games_Market_Report_2024.pdf
minus-squareWilliam@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoThat’s only enough to “live on” if it’s 2-3 devs or if their spouses have good jobs. I don’t think many $100k/yr games have solo devs. That said, I do think those are good numbers for most teams, and especially new teams on their first or second game.
minus-squareconciselyverbose@kbin.sociallinkfedilinkarrow-up1·edit-21 year agoThe 700th best game in a single year damn well better be a solo dev. Even saying there are half that released in a year that aren’t shovelware is generous. If you’re a studio that can’t do better than that you deserve to shut down.
minus-squaredom@lemmy.calinkfedilinkEnglisharrow-up1·1 year agoIt’s really hard for small games to get noticed. Even if they are good.
That’s only enough to “live on” if it’s 2-3 devs or if their spouses have good jobs. I don’t think many $100k/yr games have solo devs.
That said, I do think those are good numbers for most teams, and especially new teams on their first or second game.
The 700th best game in a single year damn well better be a solo dev. Even saying there are half that released in a year that aren’t shovelware is generous.
If you’re a studio that can’t do better than that you deserve to shut down.
It’s really hard for small games to get noticed. Even if they are good.