Right. GCC -f optimizations are basically like “how hard are we going to try to be clever” and are, I believe, orthogonal to the actual instructions used. Machine dependent args start with -m, like -march or -mavx etc.
Right. GCC -f optimizations are basically like “how hard are we going to try to be clever” and are, I believe, orthogonal to the actual instructions used. Machine dependent args start with -m, like -march or -mavx etc.
I have a few hundred, but 5500? Sheeeit. The game is definitely evergreen though.
Can’t wait for the expansion, 10/21. I’ve been putting off a new play through for it, and Wube always puts in so much polish (as the FFFs show).
For XP, the machine KVM presents as may be too new, but that isn’t an issue with non-virtualized QEMU.
Perfect headline.
Already happens on streaming, at least with TV. Watched a few episodes of House a while back and they changed the great Massive Attack theme to some generic sound-alike. Honestly put me off a rewatch more than some of the other parts of the show that didn’t age well.
I think there are some exceptions. Like Kitfox publishing Dwarf Fortress. Taking weird little indies and giving them an art / usability budget to become more accessible and, in turn, make the OG devs a bunch of money. Nobody loses.
Seriously. I remember first getting into Deity and realizing it’s basically just exploiting intimate knowledge of how the AI works. The actual max difficulty is Prince, where the AI doesn’t get bonuses, and it’s so terrible at actually pursuing an agenda it’s not very challenging.
I am a bit hopeful that VII’s decoupling leaders and civs will force the AI to be a bit more generally good. At least make it so you don’t know exactly what sort of tactics to use from the first turn you meet it.
TIOBE is weighted toward languages that have existed for a long time by virtue of counting lines written / skilled engineers etc. but the speed at which Rust is climbing that list is a better indicator. Also, a lot of the languages above it wouldn’t be appropriate for anything like a DE.
But you’re right, it’s hyped, I just think the hype is real.
This is a weird take. Rust is very popular and is the current heir apparent to C for systems level stuff. It’s a great choice to start a new DE/toolkit.
As for the rest, you’re right the end user doesn’t care about the language their graphical app is in, but the developers fielding their bug reports and making fixes/features sure do.
The most recent Hitman games are best in class. Three games worth of levels, rogue-like mode to string them together randomly with random objectives if doing the story again isn’t your thing.
I’m excited to see what IO does with the James Bond franchise too. Even if it’s just a reskinned Hitman, it’d be worth it.
Surprised to see the opinions on V/VI not being as good. I’ve played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.
The big thing I’d like in a new one is less cheaty AI. It’s just so boring that winning on Deity is basically exploiting AI foibles instead of… you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.
It’s easier to release tools for a map based game with no real story. Devs have tools to create content, of course, but making something (tools, APIs) safe and logical enough for the public to consume is a task that can easily get backburnered on the way to release.
John Carmack, author of the Doom engine, is a long time Linux user and for a while the policy was to open source the idTech engines once they had moved on.
However, Doom was hugely popular on its own before this, and was actually more pivotal for making Windows a gaming platform (over DOS).
The reason it runs everywhere is a combination of it’s huge popularity, it’s (now) open source and it’s generally low system requirements.
That review is bullshit. It’s not going to tax your machine, but that’s a good thing. The unit type thing is also missing that not the entire game takes place on the battlefield, there’s multiple layers to it and you almost never win through pure domination.
EDIT: Also, ground vehicles? This is Dune, you can’t cross sand in a vehicle, and they couldn’t go up cliffs. No, instead you airdrop, which is way more flexible.
It does that everywhere, even on non .deb distros.
One thing I’d like to suggest is get most of their forward facing apps as Flatpak and let them install software that way instead of using the system package manager (even if it has a GUI). This jibes with others suggesting an immutable base system.
Obviously this may be more of a concern for older kids, but my kid started with Linux and it did fine… Right up until Discord started breaking because it was too old and they didn’t want to tangle with the terminal. Same thing when Minecraft started updating Java versions. Discord and Prismlauncher from Flatpak (along with Proton and Steam now) would have kept them happier with Linux.
As for internet, routers come with parental controls these days too, which have the added advantage of being able to cover phones (at least while not on mobile data). Setting the Internet to be unavailable for certain devices after a certain time on school nights may be a more straightforward route than DE tools.
This isn’t a benchmark of those systems, it’s showing that the code didn’t regress on either hardware set with some anecdotal data. It makes sense they’re not like for like.
I used (u)xterm for like 20 years before discovering that Konsole is solid and beautiful. My whole tiling setup is backed up with KDE apps now.
The only thing Samba is really great for is interop with Windows. If that’s not an issue, Dolphin can browse SFTP directly by adding it as a network share (you may need to setup a password-less key pair to avoid having to login). SSHFS is a similar option and works even if the client is totally naive (it just looks like any other mounted FS).