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I respect that.
So, I ended up switching the control scheme again… My reasoning why I switched it up in the first place was because having attack on the ‘x’ button feels more natural. However, this was making some of the platforming where you have to attack things mid-jump even more difficult. So I switched it back to left bumper = attack, right bumper = block, x = slot 1 (I think this will likely be the final version)
More positives:
I also really enjoy the intro screen. It’s chill, and simple, but really well crafted. The subtle details like the syncronized blinking of the button combo indicator to start the game and the slight movement of the title text. I really appreciate that it takes you immediately into the game so quickly/easily too. It’s nice to just have the capability to jump right in and start exactly where you left off last time.
Really, I had to take a moment to write this comment just so I could listen to the intro song loop a few times. Really digging the tunes :)