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Cake day: June 9th, 2023

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  • Why any game in 2024 is targeting one specific frame rate is beyond me. Just do like any other competent release, and offer a “Quality/Performance” option where one targets 30fps with max visuals and one targets 60fps and cuts what it needs to get there.

    I think people are well aware that the current console generations are just midrange PCs frozen in time at this point. Nobody is expecting miracles, just give them both options and be done with it.


  • Yeah just to be clear, I never said there was. Obesity is not race, I am in no way trying to defend the tweet itself. Although I would say that I think with near 100% certainty that how you respond to food and how addicted to it you can be is absolutely something in your genes. People have wildly different reactions to things like stress or depression, some don’t eat at all and can get very sick and waste away, others get ravenous.

    So I wouldn’t be so quick to put everyone in the same bucket, even if the end result is the same that they need to consume a healthy amount of calories. That may be much harder for them, in both directions.



  • shinratdr@lemmy.catoLemmy Shitpost@lemmy.worldobesity
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    1 month ago

    It might be acceptable but is it effective? Thyroid disorders are not common, but food addiction is extremely common. The same way you couldn’t understand what drug or alcohol dependency feels like if you’ve never felt like that before, you couldn’t understand what food addiction is like if you don’t have that experience with food.

    It’s clear that there is a spectrum of how people respond to food, from “always hungry and literally never not wanting to eat” to “forgets to eat for days and barely notices until they pass out”. I personally know people on both ends of that spectrum and every place in between.

    So I think your response is a little insensitive, or at least lacks empathy. To boil it down to the classic “stop stuffing your face” or “basic math” assumes your level of willpower required to not overeat is applicable to all people and it can’t possibly be different or harder than it is for you, so the only explanation is that everyone else must have less willpower than you.

    Either that, or they feel like they are starving all the time and are literally addicted to food. Most science shows that it’s that one, but feel free to believe whatever you wish.


  • lol it gets shorter every time this story is told. It was 18 months, and it started with a fully complete game engine with tons of finished assets.

    For a similar comparison, GTA Vice City was released in October 2002 and GTA San Andreas was released in October 2004 with a 2 year dev cycle. Starting with a complete engine and doing what amounts to a total conversion does significantly shorten dev time.

    Also, it’s not like they moved mountains to achieve this. FNV shipped with countless game breaking bugs and would CTD every 10 minutes on my system at launch. It only became playable after the first few patches. GTA SA shipped on disc, with the version that most people played being the initial PS2 version, and that version works quite well. So basically they achieved the 6 month reduction by lopping off the QA cycle.

    Was it a short dev cycle even with that all being said? Yes, especially for an HD era game on an engine the team wasn’t as familiar with as the GTA SA team would have been. But let’s not rewrite history.




  • RCS is already live in the US for iOS 18 Beta users, and will come to all iPhones in 2 months. It’s also an awful spec, you don’t have to dig far to find that. Operators have basically just farmed out implementation of it to Google.

    I don’t know why you’re trying to pick a fight. It’s a simple fact. MMS was the standard for years, and iMessage compressed photos & videos less than that. RCS is now coming, flawed as it is.

    End of story. It’s just one in a list of many features that made iMessage popular, all implemented years before RCS was a thing. You can move on to complaining about something else on a platform you don’t use and don’t care about.


  • It absolutely does have higher quality video & photos than MMS. MMS does not have a clear public spec, and carriers/phones/OSes apply size limits for videos and pictures, and these limits are inconsistent at best. They are all quite low though, here is an Android Police article discussing it: https://www.androidpolice.com/why-text-message-videos-look-blurry-how-to-fix/

    It’s not entirely dissimilar to email. It’s a bad idea to send an attachment over 15-20MB not because email can’t handle it, but because at some point in the chain something might have a limit that says that’s too much.

    You are correct though that Apple does just crank it down to shit 3GPP level (I assume the baseline of the spec) and call it a day because they don’t care about SMS/MMS. Why would they, even Android users all use WhatsApp so it barely matters.

    Obviously there is no “picture beautifier”, whatever the hell that means. I never said or implied that. iMessage movies & pictures are just less compressed than MMS ones, even between non-Apple MMS devices. Is it less compression than other over-the-top messaging apps? Depends on the app, but nowadays probably not.


  • Yes but it doesn’t brand the other person, the colour is to inform the sender that the message they sent is either an iMessage (blue) or an SMS (green).

    It wasn’t intended to be some class system. When the iPhone launched, it only supported SMS and all texts were green. They wanted to differentiate iMessage conversations when they launched that a few years later, but still use the same client so people were more likely to use it. That way you know you can use more features but you also know you need a data connection. This was an important distinction when most people still had plans that had minutes, quantities of texts, and limited or no data. Also if a iMessage fails, it automatically uses SMS fallback. It’s important to know when that happens too. Colour was just a very obvious way to indicate that.

    The reason iPhone users don’t like green bubble conversations now is mostly because SMS just doesn’t support all the iMessage features like higher quality pictures, video, tapback, inline reply, stickers, etc. It also is lowest common denominator for a group thread, so one person without iMessage causes the whole thread to revert to SMS.




  • This is so dramatic and condescending. God forbid they just make something that people like. A lot of the areas that Nintendo makes top sellers in, other companies don’t even bother to compete.

    Outside of indies, there aren’t many games like Animal Crossing, Mario, Zelda, Metroid, Mario Kart, Mario Party, Mario Sports titles, etc.

    If you don’t believe me, watch the Summer gaming launch streams. It’s just 3rd person action, FPS, indie. 3rd person action, FPS, indie. With half of those games being GaaS to boot. Repeat for 1hr and end show. Platformers, kart racers, horror games, Metroidvanias, top down adventure, party games, these genres have just been abandoned to indies.

    People like Nintendo because they make accessible, fun games that other major publishers don’t. They make games that you pay once for, even if that price is high. They make games that you can play together. They make games END, which is a shocking concept for an industry that wants to drip feed you and make your life about just their game, forever until you die.






  • shinratdr@lemmy.catoGames@sh.itjust.worksGEX Trilogy | LRG 2024 Trailer
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    3 months ago

    Gex’s voice and lines are so iconic and specific, I hope they have every regions lines. Not having them will ruin the nostalgia for any region that’s missed.

    Plus, people who know Gex from memes and YouTube will expect the US voice & lines, so you really want to cover all your bases.

    EDIT - Oh it’s LRG, then judging by Clock Tower it’ll be the same games with some new art. Disappointing.


  • Am I the only one disappointed with how lazy this is? They put more effort into Plumbers Don’t Wear Ties than this. I have no idea why it has taken 3 years to make when it look like the original game with a translation patch running in an emulator.

    I realize they’ve animated some intros and drawn some new art and stuff, but it would have been nice to get a faithful remake like SMRPG, or like The Dragon’s Trap where they redraw everything and make it widescreen but offer you the option to return to original graphics at any time.

    If all they were going to do is QoL improvements and stuff like that, I would have preferred that they just don’t do the new animations and instead include Clock Tower PSX & Struggle Within with QoL improvements in one package.

    The way it is it’s just not enough of an improvement over the SNES original with a translation patch to be worthwhile. Which is a shame because the people most likely to buy this are the same people who know how to get the translated SNES ROM very easily.