Hard disagree on denuvo. If it’s no problem for you then you must have tons of experience in re. Which puts you into some 1%-ish group. Depends on the type of mods you do of course.
Hard disagree on denuvo. If it’s no problem for you then you must have tons of experience in re. Which puts you into some 1%-ish group. Depends on the type of mods you do of course.
You can. Google steamless.
Steam DRM is nothing like stuff people should be aware of. Ask any modder for confirmation.
I mean the basic logic of the service was designed somewhere before its release. Data policies, promises to users are nothing if you assume services should adapt to stuff like this, at the expense of breaking those policies and promises.
Here is an old article from telegram about reasons for how it works https://telegra.ph/Why-Isnt-Telegram-End-to-End-Encrypted-by-Default-08-14
No, just personal experience (I use telegram for many years) and absence of server data implications anywhere across the issues in the past (at this time too). You can find questionable or illegal businesses in telegram with a few words, they are all public channels. Hence “no moderation” accuses mentioned in every article.
There are of course darknet-like private communities, but I assume they are not a subject of interest at this time. Authorities would need to dig very deep past all the obvious illegal stuff, and telegram shouldn’t care about resources consumed by such a small chunk of user base. Those groups will stay, as they are, private and safe, I assume, for quite some time.
Assuming things should work that way is ignorant. According to you, service owners should design and redesign their services to not store any data in order to avoid arrests. Also that a service owner should invent stuff they might not had a plan for if they have even a theoretical possibility to help identify individual users, in other words go against policies they designed at some point.
That’s a wild way of twisting the logic. Just because the platform doesn’t fall under your e2ee definition doesn’t mean they had to do something that is only possible on purely cloud services.
The reason for arrest doesn’t even have anything to do with encryption. All content that facilitates mentioned crimes is public. Handling it shouldn’t involve any backdoors or otherwise service-side decryption.
Wording is confusing. Here are some better takes that sound valid and are true:
Telegram’s e2ee is only available for chats of 2 people, and only on official mobile client.
Telegram’s e2ee is a feature you have to enable whenever you need it (called secret chats).
Basically, a corporation owning such an open source project removes almost all positive things associated with “open source”. They’re using it for “look we are good” much more than for “we actually care about open source community”.
On April 16, 2018, the Russian government began blocking access to Telegram, an instant messaging service. The blocking led to interruptions in the operation of many third-party services, but practically did not affect the availability of Telegram in Russia. It was officially unblocked on June 19, 2020
Some say it was unblocked because they made a deal with Durov. Another opinion is that too many people and services including officials continued to rely on it even during the time it was blocked. Regardless, Telegram did a huge job on circumventing those blocks.
Judging by the size, just another electron app.
Steam is a product, Valve is a company.
Not supporting the open nature of hardware and software.
Basically it’s too much of a hassle to make their software run on other hardware or use other software on their hardware.
In a reality where there are no paid games (I assume Witcher-tier single player games would be free), those wouldn’t necessarily become a cancer. It all depends on what games you must compete with. Also there are many ways how you can implement cosmetics and other DLC. FOMO enforcement is not something that should automatically come with any game. Deep Rock Galactic handles paid dlc, free seasons and cosmetics brilliantly in my opinion, and I don’t see why other games can’t have success if they did it the same way. Maybe it’s a combination of original financial decisions, game quality, players reactions and overall current situation/background.
Also I can’t get rid of the thought that there is an underestimated connection between spending money on a game and desire to spend time on playing it. It seems that if developers of good games would be suitably rewarded according to players satisfaction, there will be no need to pursue financial success by pushing cancer on players.
There should be means that would allow fans and appreciators donate money to creators. And it looks like we already have a lot of those.
Also, culture and art should be promoted by governments. Therefore taxes could go that way too.
Anyway, it’s not like people say it’s fine for everyone to not pay. But at least we know it’s fine for many to pay much less than the rest, see regional pricing and discounts. Creators are totally fine with those. Nothing prevents it from being extended further to people who have a hard time trying to become potential customers.
I think everyone knew what was meant with encryption in this context.
I think not.
Anything goes through closed servers. Even more, serverless chat protocols tend to go through multiple users PCs (they are not open to you).
point of encrypting stuff. at least telegram supports it
I’m pretty sure telegram doesn’t support plaintext transfers.
its like saying facebook is private
I didn’t call telegram private.
It actually seems more like a windows 10 compatibility dilemma for developers. You can support older systems but it would require some effort. The problem is not the absence of some specific certificates, but the absence of newer ciphers altogether.
This does give security but also removes backwards compatibility with some clients that might be important for some websites.