olorin99@kbin.earthtoProgrammer Humor@lemmy.ml•Ok, at some point we made a big mistake.
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9 months agoYou can have a pointer to a pointer in c++ too tho?
You can have a pointer to a pointer in c++ too tho?
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Neither is inherently better. It depends on what you need. Vulkan gives you more control which can be beneficial for advanced rendering techniques however comes at the cost of requiring more knowledge to use. OpenGL is simpler but generally has higher driver overhead.
The use of “horrible” in their comment isn’t necessarily about the quality of the art. Judging from context it’s probably more about the ethical considerations. So not really a contradiction.
void* ptr2 = &ptr1; ptr1 = &ptr2;```