• 4 Posts
  • 53 Comments
Joined 4 months ago
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Cake day: June 28th, 2024

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    • Chrono Trigger, in SE’s HD-2D style. Do what they just did for Live a Live, change little to nothing but make it really pretty.
    • Final Fantasy 8. Why 8? Because it has the most room for improvement. I expect SE not to keep FF remakes faithful, and 8 is the one that will benefit from that. Just retell the story in a better game that doesn’t punish you for leveling up.
    • Kid Icarus Uprising. This doesn’t need more than a straight port really. One thing I’d really love to see though is a more competitive Light vs. Dark that restricts players to base weapons only, no min-maxing in PvP.
    • Any classic Tales games that was never released in the west. They keep rereleasing newer entries, but where are the 2D classics? I especially want Destiny DC/2, Legendia, and Phantasia PSP.
    • This is an extra impossible pipe dream for several reasons, but it’s my list and I’m allowed to dream. I wish the Boktai series could come back in some form. Silliest way to do it could be to sell it with a USB-C Solar Sensor attachment for the Switch, but that’s extra not happening. Even if we have to lose the original hardware though, I’d just like to see this game made available in some form…




  • I’m not seeing a link. Missingno.'s sprite is just the graphics decompression routine attempting to parse data from elsewhere in the ROM due to a wrong pointer, this obviously can’t be concept art for that sprite. The idea that they might’ve considered making it canon in later generations is far too unlikely as well, we know they hated that this glitch got found and never ever ever would’ve wanted to acknowledge it.

    The article’s conjecture is just “it’s blocky and it has writing on it, and if you squint really hard, you could pretend writing is like glitchy pixels.” Too much of a stretch.




  • I guess I just don’t get the tribalism here. Both are cool in different ways.

    Singleplayer games offer a more curated experience. A story and a set of hand-crafted challenges. But that generally means finishing one and moving onto the next, rather than really sinking my teeth in it.

    Multiplayer games offer a neverending challenge. There’s always a better opponent. And I’ve made a lot of good friends through these communities.


  • I play games that are so niche that the ‘matchmaking’ consists of pinging people on Discord. Because we don’t have proper matchmaking, we struggle to retain new players because they come in, get pulverized into the dust, and give up.

    The point of matchmaking is that even a more casual beginner can find opponents at their level, without having to grind a ton to catch up with those of us who have been playing for years.