you don’t actually have to do that. for the most part you can just run everything in the same prefix. it’s what I usually do.
you don’t actually have to do that. for the most part you can just run everything in the same prefix. it’s what I usually do.
Hm? Wayland has VRR.
FIFO and commit timing are big for gaming. IIRC the lack of those protocols was a big reason why devs didn’t want to enable Wayland support for SDL3 at first.
Man, this guy does not give up. Respect, honestly. Hope for the best this time.
try disabling any krunner plugins you don’t need. that should make things faster.
Sketchup has always worked pretty well with Wine. It’s always just been installing a couple of things with winetricks (like vc runtimes) and then it usually works fine.
Uh, no. Not the majority. Not by a long shot.
Kinda insane how many people in a nominally open source community are defending this guy for switching to a proprietary license. If DuckStation gets shut down then I say good riddance. It is not the only PS1 emulator in town and I will not miss the endless flow of Stenzek-related drama.
What problems do you anticipate? Wine, which Proton is just a modified version of, implements file dialogs. If it didn’t, just about every application that isn’t a game would be broken. Needing to open files is pretty ubiquitous, after all. You need file dialogs for that.
It isn’t significant. Wine already supports the vast majority of MediaFoundation codecs with GStreamer. This is just an alternative backend that uses FFmpeg instead of GStreamer. GStreamer already has an FFmpeg plugin, so this doesn’t add any new codecs to the table. It seems there’s just a long term plan to move away from GStreamer for whatever reason.
Wine’s MF support used to be much worse, which is why Valve had to do their workaround shader hack. Not sure what exactly the current status on that is, but I do know things like mf-install or Proton-GE are rarely if ever necessary anymore, even with non-Steam games (which I have plenty of).
Obviously. ES6 isn’t out yet. The point is that there are many things ES6 could improve over Skyrim if they tried.
I’m surprised you could even run a Linux distro with X11 and KDE1 on 8MB of RAM.
Qt1 came with two default themes. One of them mimicked Win95 and the other mimicked Motif. KDE1 defaulted to the former in order to look more familiar. To this day, the “Windows 9x” theme still ships with Qt and can be selected on any Plasma 6 install. Starting with KDE2 they started using their own custom themes for everything, tho.
GNOME 1 actually looked very similar, which isn’t surprising because its main goal at that point was to offer a replacement for KDE that didn’t depend on then-proprietary Qt. GNOME 2 and KDE 2 is when they really started building a distinct identity.
Yeah, I mean Google caring about Linux isn’t exactly breaking news. We knew that already. Android and ChromeOS both exist and as web company they kinda have to care about the OS that by and large runs the web. But this is Phoronix and they’ll make articles about anything as long as they think as it’ll get engagement. “Chromium” and “Wayland” are pretty good buzzwords as far as that goes, thus this article. My point is more so that maybe it isn’t productive to have every acknowledgment of Chromium’s continued existence be overwhelmingly negative regardless of context.
This isn’t something to complain about, IMO. Chromium is a popular app and it is a good thing to see work on supporting FDO protocols and improving Wayland support. I prefer Firefox myself, but it’s nice that Linux support isn’t just an afterthought for Google either and more importantly it trickles down to the countless apps on Linux that depend on Chromium in some form (usually through Electron). I personally use several, including but not limited to Slack, Discord, r2modman and VSCodium.
Generations VI, VII and VIII all had fewer than 100 new Pokemon.
Why do you believe a “nutrition brick” would be at all more appetizing than the things described in OP?
Esperanto has grammatical gender.
Do you… not know how multi-licensing works? You can use the project’s code under the terms of whichever license you prefer, you don’t use all three at once. Simply putting the AGPLv3 does remove unfair restrictions, because it means you don’t have to use either of the proprietary licenses the project was previously only available under.
The official Homestuck site will still let the original SWF files load as long as you have something that can play them. Ruffle works fine. You can also use one of the few browsers that still supports PPAPI plugins (like Falkon) with the official Flash plugin.
But personally I’d say to just use The Unofficial Homestuck Collection, which is more pleasant to read through than the original ever was.