OP isn’t in the US but you’re wrong here.
Even in public spaces schools are limited with what they can say or publish about kids FERPA. Including pictures. They must have explicit parental consent.
OP isn’t in the US but you’re wrong here.
Even in public spaces schools are limited with what they can say or publish about kids FERPA. Including pictures. They must have explicit parental consent.
I don’t know about Europe but the cheap iphone (SE I think unless they changed the name I don’t follow apple too much) is the same price as the 6a.
No jumping involved. I read the transcript, it’s shitty clickbait content. You’re being awfully hypocritical with your assumptions.
I don’t disagree with the conclusions, the issue is with how it’s being presented.
Yea the title might be a bit clickbaity
Then you do get it.
What conclusion do you think I’ve jumped to?
Also, transcripts don’t solve the problem of shit content designed for video. It’s the same script.
It provides far more information than the shitty clickbait title. It actually informs people on the content of the video.
The video is 17 minutes. Their comment is 2 sentences.
I find this type of information in video form to be insufferable. Just like putting something like “watch before commenting” in your title.
Quick math shows that’s irrelevant with a 4% revenue cap, as I pointed out in my original comment, and at best they will be paid the same as just doing a 4% revenue fee. More likely they will get some amount less than 4% from most devs.
The only reason I see for them going this route instead is to claim they are still royalty free, install fees aren’t royalties. Which is BS anyway.
No, it’s not. memes is the community we are currently in. Subscribing to memes is not “moving”.
It works for that market too even without install fees, you just make it a percentage of revenue generated from microtransactions. It’s still tied to the game.
Still trying to shoehorn in a “runtime fee”. That’s not going to work and with this model it’s pointless anyway. Just make it a 4% revenue for sales after $1 million. Same end results (actually potentially more in fees) without all the runtime issues. Make it apply only to a specific version and later and after a certain date and then you also don’t have the retroactive problem and the massive blowback.
Godot is also an alternative and it’s free/open source so no worries about the company completely changing how they charge you in the future and destroying all the work you have done for years.
Technically Skyrim has also been published in the past decade, and even more recently than Fallout 4. In fact it’s been released 5 times since Fallout 4.
You can and should enjoy those dozens of hours of learning. If you don’t you aren’t going to enjoy DF.
If I game can’t keep you engaged while doing that for the first 2 hours it’s not a good game, at least for that person. You don’t need to know everything the game has to offer if it’s bored you for 2 hours.
I have about 30 hours in it now. I wouldn’t say it gets any better over that time, if you didn’t like it at the beginning you won’t like it after 30 hours.
I think this is an accurate way to put it. I happen to like that game but if it’s not what you were expecting or you’re tired of it you’re not going to like the game.
I have to say the best change from FO4 is ditching the voiced protagonist. That was a big mistake at the time.
2k never owned Gearbox. They were the publisher Gearbox used, Embracer bought the Studio in 2021 before that they were independent.
Yes, there is (for schools and their employees). I literally cited the law.