![](/static/253f0d9/assets/icons/icon-96x96.png)
![](https://sh.itjust.works/pictrs/image/045a2049-eb61-4960-88ba-97e7f1ffbf31.jpeg)
Again.
Seeking one final chance again.
Again.
Seeking one final chance again.
Sometimes the game itself doesn’t really tell you what it is. That’s not completely shocking.
It’s the American way!
Thank you kindly for the link. I’ll have to see what this brings to the table, but it’s always nice to have options!
I left Monday last week after a crash had occurred in prod. Had happened during the weekend because of a colleague fumbling on the Friday. Noticed it Monday morning. Notified the boss who didn’t care much and left for his afternoon off anyway, trusting me to do what i could. Which I did. Stabilised the bleeding, explained others what they had done and what to do, how to mitigate, how to temporise till I was back, then fucked off at 5pm sharp, for one of the best romantic weeks in years. Not a one phone call or message. I had even taken my laptop just in case they were really stuck. Nothing.
Vive la France 🇫🇷 is what I’m saying.
It’s wonderful for you that you live in a world where people use something else than Outlook to read email at work.
Forget about that, just let hackers at the source and free that code base and those assets. This whole story is insane!
This better not awaken anything in me!
Emails are surprisingly hard to format, actually. If you want to use modern HTML, anyway.
So it’s back to silent protags, isn’t it?
I wonder if it’s a Japanese thing because the only other game I recall doing something like that was the Dark Souls remaster whatever. They at least had the decency to offer something if you owned the original but fuck having two copies of the same game with slightly improved gfx.
Let me see if I can improve on that summary : “Alright, look, we know, okay? But dude! So. Much. Money !”
That’s because you didn’t try our lord and savior SASS. Vanilla CSS should be illegal at this stage.
JsonSchema is a way to validate some JSON. A great thing when you want to stop any sort of malformed data from coming in. Instead of wrecking your head in your code testing whether this bit here is not null, or is that string a valid boolean (I still remember that shitty piece of code they had, ugh!) or that bit is empty or that one is an actual number, or a string that can only have such and such value, well, you can formalise all this in one place, as a data file instead of code. Very convenient.
Except when it turns out you’re using a JSON library that’s not one, not two, but six major versions behind, and the security department won’t greenlight you using anything recent because… fuck you, that’s why. And to add insult to injury, we were the Quality department. Responsible for analysing the code quality of thousands of coders, around a hundred thousand programs (mostly COBOL but also C#), of a European banking group… The JSON schema was for adding a layer of non existant security to our API. But no, let’s keep accepting shitty malformed JSON (because of course we kept receiving shitty JSON; that’s why we wanted to implement this)
So I had to rewrite a lot of custom code to patch the bugs we found in the library, and none of the nifty tools that let you put in json and generate json schema would work for us. Heck, they even have JsonSchema to validate your JsonSchema but those wouldn’t work either, so far behind our version was.
Fucking awesome experience. I’m glad it’s behind me.
I feel this in my bones. As an OG dev, I had this incredible urge to smack people when I was working for my last job and I saw the API specs with everything being sent as strings through JSON. Boolean? Sure, let’s use a string. Integers? Sure we’ll do conversion in our code, that’ll be more efficient… So fucking infuriating. Oh and don’t get me started on JsonSchema T_T
So does that compensate for all those pirated games that people actually do play?
I wish long press would just show us a choice wheel, right thumbstick to pick my choice, done. Free the left and right foe other stuff.
I do appreciate your point of view. I just disagree about the “it’s been like this for ages and we’re used to it and it’s part of the difficulty”. Good UI should cause no friction.
I do agree a paused menu with quaffing health potions mid-strike is bullshit. But if things are gonna be real time (not even slow down while in menu wheel like many others) then there is no reason to stick with ancient traditions. It would be simple enough to have an item wheel instead.
As it is yeah, I do play with a handicap. It’s fine, I’ve beaten other games with similar issues (from my POV). I’m just super annoyed about subpar UX in software. I’ve seen too many in my career and too many people enduring bullshit UI… so it really rustles my jimmies when I see the same problems in games. You know, software that’s supposed to provide fun.
It’s really not an ER specific pet peeve of mine; I’ve endured shitty UI/UX for the last 37 years and so I’m a bit grumpy about it, is all.
The problem is that the controls for anything other than the fighting are rather clunky. It’s not something specific to ER, but rather gamepad based games, for some reason. I’ve the same issue with Horizon Zero Dawn. In both games I play pretty much with the weapons, the healing and that’s about it because fuck all that shit about cycling through options in the middle of a fight.
That’s some seriously interesting stuff. I had kind of forgotten there was still some actual quality content out there, so thank you for that!