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Joined 1 year ago
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Cake day: June 16th, 2023

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  • I agree that Pitchford is a dick, but I sincerely disagree about the art style comments: I don’t think it’s morally correct to “copyright” (or, reworded: claim exclusivity of) art styles, especially in this context.

    I think the two works are completely independent, and Gearbox being inspired by the short film is completely appropriate.

    Anything else would be no different (in my opinion) than cases like Roger Dean (the cover artist for Yes’ early albums) suing James Cameron for the floating islands in Avatar.

    It’s not stealing to be inspired by someone else.




  • Derin@lemmy.beru.cotoGames@sh.itjust.worksSpace Marine 2 has gone gold
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    2 months ago

    If you don’t want to pre-order, don’t. But don’t just assume that the cancelation of a playtest means the game is broken.

    Announcing they’ve gone gold, two months prior to launch, is surely to assuage doubts that the game is being rushed or incomplete.

    It’s the correct move, and shows that they believe in their product. Hopefully it isn’t a deception.

    Genuinely hope this one turns out great, as I loved the first game.



  • Aah, now I understand.

    There is no such setting that I’m immediately aware of - but I am automatically getting messages for my folders. So I’m assuming it’s doing something in the background: most likely a periodic sync for the entire account.

    Definitely doesn’t sound like the behavior you wanted, my bad. But, at least there are notifications on the folders once mail is received. 😅

    Edit: In the repo for their sync engine it explains:

    Mailspring uses a fairly basic syncing algorithm, which runs on two threads with two open connections to the mail server. Within each thread, work is performed synchronously.

    Background Worker: Periodically iterates over folders and (depending on the supported IMAP features) uses CONDSTORE / XYZRESYNC to check for mail or performs either a “local” or “deep” sync of part of the folder’s UID space.

    Foreground Worker: Idles on the primary folder and wakes to syncs changes. Also wakes to perform other tasks, like fetching message bodies the user clicks.

    So the foreground worker only idles on the primary folder, but it does slowly iterate over all folders in the background.

    No settings have been added for this functionality (that I’m aware of).

    Edit 2: Went back and read your original comment; hadn’t noticed the PR was yours. If that’s the case then you’re probably aware of how the sync works anyway. My bad if I’ve posted stuff you’re already aware of.


  • Fastmail.

    Can you choose which folders use real-time push vs which folders use polling?

    I’m afraid not. I’m pretty sure the entire account uses polling. I’ll usually open the app and hit F5 to quickly poll for results, otherwise I’m waiting for the next sync.

    Having said that, the unread counter works fine for sub-folders:

    Edit: I was wrong, Mailspring uses the IMAP IDLE extension to wait for new mail delivery. Still doesn’t stop me from spamming F5 when I’m waiting for new mail to arrive.




  • While I grew up playing the original Crazy Taxi (in arcade machine form, no less), I’m certain it would fail if released with the same gameplay formula today.

    Some changes were necessary, for sure.

    Having said that, making it massively multiplayer with a persistent open world definitely seems like a step in the wrong direction.

    Something more akin to a modern roguelike with an expanding gameplay area and meaningful vehicle upgrades between runs probably would have been enough.

    But, having said that, I’m hoping the studio is able to make something great. I’m very-cautiously optimistic.




  • As a player who’s played 4U, GU, World, and Rise; I’m kind of okay with that loss. The hunting side of things was always very weak and unintuitive (to me).

    I think putting more emphasis on interactions with the world kind of help justify the existence of the open world - but more emphasis on finding and tracking monsters just seems like a step in a direction the teams - historically - haven’t been the best at.

    This is just my opinion, though - shame to see a part you liked about the games being reduced.