Are you using proton experimental?
Are you using proton experimental?
But Hunt Showdown exists
I agree that Pitchford is a dick, but I sincerely disagree about the art style comments: I don’t think it’s morally correct to “copyright” (or, reworded: claim exclusivity of) art styles, especially in this context.
I think the two works are completely independent, and Gearbox being inspired by the short film is completely appropriate.
Anything else would be no different (in my opinion) than cases like Roger Dean (the cover artist for Yes’ early albums) suing James Cameron for the floating islands in Avatar.
It’s not stealing to be inspired by someone else.
Yeah, I recently bought the GL-MT6000 and it’s been great.
Those responses on Twitter are surprisingly wholesome. Sucks that there was a leak, but I doubt it’ll affect the launch much.
Really hoping this’ll be a great game; fingers crossed.
If you don’t want to pre-order, don’t. But don’t just assume that the cancelation of a playtest means the game is broken.
Announcing they’ve gone gold, two months prior to launch, is surely to assuage doubts that the game is being rushed or incomplete.
It’s the correct move, and shows that they believe in their product. Hopefully it isn’t a deception.
Genuinely hope this one turns out great, as I loved the first game.
That’s not what “going gold” means.
It means that they’ve completed development and are prepping their final release CDs/builds.
Functionally, it means development has stopped because the dev team has deemed it complete enough for physical release builds.
Aah, now I understand.
There is no such setting that I’m immediately aware of - but I am automatically getting messages for my folders. So I’m assuming it’s doing something in the background: most likely a periodic sync for the entire account.
Definitely doesn’t sound like the behavior you wanted, my bad. But, at least there are notifications on the folders once mail is received. 😅
Edit: In the repo for their sync engine it explains:
Mailspring uses a fairly basic syncing algorithm, which runs on two threads with two open connections to the mail server. Within each thread, work is performed synchronously.
Background Worker: Periodically iterates over folders and (depending on the supported IMAP features) uses CONDSTORE / XYZRESYNC to check for mail or performs either a “local” or “deep” sync of part of the folder’s UID space.
Foreground Worker: Idles on the primary folder and wakes to syncs changes. Also wakes to perform other tasks, like fetching message bodies the user clicks.
So the foreground worker only idles on the primary folder, but it does slowly iterate over all folders in the background.
No settings have been added for this functionality (that I’m aware of).
Edit 2: Went back and read your original comment; hadn’t noticed the PR was yours. If that’s the case then you’re probably aware of how the sync works anyway. My bad if I’ve posted stuff you’re already aware of.
Fastmail.
Can you choose which folders use real-time push vs which folders use polling?
I’m afraid not. I’m pretty sure the entire account uses polling. I’ll usually open the app and hit F5 to quickly poll for results, otherwise I’m waiting for the next sync.
Having said that, the unread counter works fine for sub-folders:
Edit: I was wrong, Mailspring uses the IMAP IDLE extension to wait for new mail delivery. Still doesn’t stop me from spamming F5 when I’m waiting for new mail to arrive.
Notifications on folders a have been added (I sort all my mail into a plethora of folders, keeping my inbox empty, so for me this is non-negotiable), and they all sync with a single f5 now.
Might be worth checking out again?
Mailspring, best client I’ve used in a while.
While I grew up playing the original Crazy Taxi (in arcade machine form, no less), I’m certain it would fail if released with the same gameplay formula today.
Some changes were necessary, for sure.
Having said that, making it massively multiplayer with a persistent open world definitely seems like a step in the wrong direction.
Something more akin to a modern roguelike with an expanding gameplay area and meaningful vehicle upgrades between runs probably would have been enough.
But, having said that, I’m hoping the studio is able to make something great. I’m very-cautiously optimistic.
Because it annoys me deeply when people nerd out over difficult-to-search-for acronyms without ever bothering to explain it for people not in the know:
The web comic’s called “the Parking Lot is Full”.
It ran from 1993 to 2002, and while the original site has been down for years, you can still browse parts of it via archive.org.
It has a little something for everyone.
As a player who’s played 4U, GU, World, and Rise; I’m kind of okay with that loss. The hunting side of things was always very weak and unintuitive (to me).
I think putting more emphasis on interactions with the world kind of help justify the existence of the open world - but more emphasis on finding and tracking monsters just seems like a step in a direction the teams - historically - haven’t been the best at.
This is just my opinion, though - shame to see a part you liked about the games being reduced.
Well, that just looks incredible. 2025 can’t come soon enough.
Other than the slightly similar camera angle - and emphasis on slight: those games have very different styles of camera - those are completely distinct games.
I get the idea that you’re not a fan of those titles for their design choices which led to mainstream success, but holy crap give them an iota of credit.
That was Sony’s site. Super shitty what they did there.
But on the Steam Store page it was always “a PS account is required”.
I’m totally with you on that latter point - Sony needs to do something about that.
Black and White 2 was also fun