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Joined 1 year ago
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Cake day: September 3rd, 2023

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  • I don’t know how it was when you were a kid, but there’s been a good number of pretty damning stories since then.

    Especially the one about the fucking overt pedophile with the rabid “edgy” fanbase and Roblox having to be coerced into doing something.

    Or the shady team-developed games, that are not being controlled in any way by Roblox, but where minor developers are being “recruited” and exploited by adults.

    Or the way Roblox itself obfuscates how much you can profit from your games with absurd fees over fees over terrible fake money exchange rates. And how it encourages shitty monetization practices.




  • The Sims 4 is not quite a fan favorite. It is disappointing that they may be working on it for another 5-10 years

    There’s no way what they had in store for Sims 5 would have pleased the fans disappointed by Sims 4.

    Sims 4 was already a last minute attempt to correct course of something those fans never asked for. An always online multiplayer skinner box, probably barely simulating anything at all. They only shifted when the terrible SimCity 2013 crashed and burned.

    It was too little, too late, Sims 4 at release ended up the most incomplete release a Sims game ever had and even after many updates is still the most boring experience you could have with the series. Even the bugs are not the entertaining kind.

    Guaranteed, Sims 5 was going to try more of what Sims 4 was supposed to be.








  • Saw that game on Vinesauce not too long ago. If that version was close to the final product, it doesn’t look very fun to play to be honest.

    They made absurd unskippable flashy animations for powering up, which happen every time. Imagine if Mario needed mushrooms every 10 seconds, and that animation was about 3 times longer.

    Also the beginning of the game has a tutorial guy literally appearing and interrupting the action at least a dozen times to tell you how to jump/fight and what the various items do. It looks very much like a simple platform beat’m up.

    Some power up items can’t even be used at the time you find them/with the character you chose, but they still drop, and trying to pick those up by mistake also interrupts the game to tell you so. Every time.




  • I never went very far into SimEarth (I remember getting a bunch of maxis’s simstuff in the 90s, and not having the patience to really get into some of them back then).

    However, I did play Spore during its prime. It’s very shallow, on all levels. Don’t expect any kind of simulation in there, especially not physics or even basic biology and evolution really.

    Its whole gameplay loop : design a beast, eat or make friends, be a tribe, fight or make friends, design a town and vehicles, fight or make friends, design a spaceship, fight or make friends and try to reach the center of the galaxy because I don’t know.

    You can manipulate planet atmospheres in the space phase, but there are no variations : you can basically make planets “suitable” for life, and all life in the game needs the exact same parameters. There is zero room for experimentation and everything is basically just as efficient as everything else.


  • Absolutely. I bought two kits (first VR, then variety) just to see what the deal was with them. It was a while after release, got them for a bit cheaper. I didn’t expect it to be that smart, to be honest. For a curious 10-12 year old or so, it’s fantastic.

    Just the piano toy touches stuff like optics and IR, waveforms, frequency, and of course there’s the satisfaction of building that thing with all those moving parts.

    I’ve seen so many people missing the point completely and calling it “expensive cardboard”. It’s like seeing one of these kits for kids letting them assemble a simple radio, with instructions and an introduction to electronics, and complaining that you could buy an actual radio for a quarter of the price.