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Cake day: June 9th, 2023

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  • My point is that despite Finland having a perfectly good third person singular for people we usually use the even more general one

    The reason for that is because “se” as strictly a “thing” pronoun is artificial “book language”. When standard literary Finnish was being developed in the 19th century, its inventors wanted to have a person/thing distinction in pronouns like the “civilized” languages had, so they arbitrarily assigned “hän” as a person pronoun and “se” as a thing pronoun. That distinction is artificial, and has never stuck in spoken Finnish.

    Originally there was a difference between “hän” and “se”, but it was grammatical: se was the general third person pronoun, hän referred back to the speaker (logophoric pronoun). Compare:

    • Antti sanoi, että se tulee. (Antti said that someone else will come.)
    • Antti sanoi, että hän tulee. (Antti said that he himself will come.)

  • Here in Finland a lot of new apartment blocks have very small apartments. Three rooms and a kitchen crammed into 60 m2 (650 sq ft) are not uncommon. That means bedrooms that can fit a double bed and nothing else, and kitchens built into the side of the living room. Older blocks by contrast have much more spacious apartments. The condo I bought in a building built in the 1970s is three rooms and kitchen in 80 m2 (860 sq ft). The condo goes through the building, so windows on two sides. The kitchen is its own separate space. Bathroom and toilet are two separate rooms. (The building is not a proper commie block, though. Or “Soviet cube” as they’re called in Finnish. We were never Soviet, but we took some inspiration from their cheap building styles.)


  • Twitter, Reddit, and Unity have not been profitable. This was fine when money was cheap (near zero interest rates). The market was awash with capital trying to find something that could turn a profit. A business plan that was basically underpants gnomes (1. Gather underpants 2. ??? 3. Profit!) was acceptable. Twitter’s and Reddit’s 1. was “gather users”, Unity’s “gather projects”. Now money isn’t free anymore, and capital is demanding that these businesses fill in 2. with something. Twitter is doing whatever Musk thinks is good, Reddit is trying to monetize its API to make AIs pay and to serve real users ads through its first party app, and Unity is trying to monetize the projects it has gathered. All of them have been offering a product below cost, and users are understandably angry that the cost is going up. (And in many cases, finding that the product isn’t really worth anything.)

    Blizzard is different. It operates in a creative field and has been very profitable. Games are art as much as they are products that are sold. As such, they’re fickle: you can’t assembly line manufacture games and make a hit after hit. Artists in music that turn out bangers decade after decade are rare, as are authors, directors, etc. Blizzard’s streak of awesome games was bound to end eventually. AAA games are also extremely expensive to make: if you make an AAA game, it must be a hit or you’ll lose money. Alternatively, you can use dark patterns to monetize it, then it doesn’t have to be as good to make loads of money. Banking on your creatives to keep beating the odds is risky; infesting a good enough game with scummy monetization is a safer bet.