The deregulation march you’re talking about is neoliberalism, and it hasn’t just affected USA. And in a sense neoliberalism is capitalism’s response to regulation.
It’s not that regulation doesn’t work per se, it’s that the (political) hierarchy through which it functions is susceptible to being taken advantage of, and inevitably it will be (*has been) taken advantage of by the capitalist class to protect their economic hierarchy.
For democracy to truly represent the people it’d need to be federated from the ground up through free association. Large scale organisation and cooperation would be ephemeral, existing when/if the need arises and dissolving as soon as projects are concluded (or cancelled). But within the rigidity of the current system(s), where power is consolidated at the ‘top’ through processes we’re lead to believe are necessary for ‘order’ (when their real purpose is of course control), horizontal forms of social organisation seem impossible (I like how Anark calls this - “hierarchical realism”).
Ik it’s only anecdotal, but I played Brawl Stars when it was in beta and witnessed almost all its updates until global launch (and have caught up with some more recent updates here and there). It went from a genuinely fun mobile game with character and potential to a plastic husk primed for whatever monetisation and “engagement” strategies analytics says needs to be shoved into it next.
At the time I couldn’t fathom how all those updates that often made gameplay and progression less fun could ever be more “engaging” (the change from portrait to landscape in particular felt like straight up poor game design, trashing its unique mobile control schemes in favour of digital twin joysticks and “autoaim”), but in hindsight it’s clear what that really meant.