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Yeah, that’s PR-speak for “our game design and/or performance does not scale well to more than 3 players”.
In the middle of their marketing blitz they try and cover all their bases I guess.
Yeah, that’s PR-speak for “our game design and/or performance does not scale well to more than 3 players”.
In the middle of their marketing blitz they try and cover all their bases I guess.
Same here. My main issues with Anthem were the technical issues at launch and that they abandoned it so fast.
I really enjoyed the gameplay and visuals. I sometimes fire it up again, only to find I already know pretty much all this game has to offer.
It is quite delightful, which is a nice change of pace from Limbo and the others. I played it last year with game pass and really enjoyed my short time with it.
Like every PvE game which does not have hundreds of people working to churn out content, its playerbase will dwindle until only those who do not get bored by its gameplay stick around. Whether it’s Left 4 Dead, Payday, Deep Rock Galactic or Vermintide, those types of games follow this pattern…
And I for one, see no fucking issue with that. It’s a great game, people play it until they have had their fill and then move on. Helldivers 2 is only an outlier because of how hard it hit at launch. It absolutely does not have the content pipeline to keep a large playerbase engaged, so yeah it will not keep printing a lot of money, just a little bit every now and then.
Now excuse me as I go and spread some managed democracy.
On the other end of that spectrum, I have been playing this game on and off for the last 12 years.
That mod is the reason I played Elden Ring in the first place. The Souls games’ reputation and gimped co-op had kept me from them. Seamless co-op turned Elden Ring into one of the best shared multiplayer adventures I have ever had.
Yes Alan Wake 2 is very good. It’s very unique and oozes with style. I really like the track Remedy is on lately, first with Control and now with Alan Wake 2, whereas their earlier games did not grab me.
You could buy the game on Steam, get the source code archive and then refund I guess. Or keep it anyway to play, I understand it’s quite good.
It was fairly obvious, but at least now it’s spelled out. I for one can wait for the best version to release.
I will admit that Outward is something of an acquired taste. It’s not a looker for sure, and starts a bit harsh, difficulty-wise. However it has surprising depth and a true sense of discovery. It is very rewarding once you really get into it.
Plus it really shines in co-op play. It is the closest thing I know of, that can be compared to “Skyrim, but co-op”.
I stand by my recommendation as it is very much a “B game” and pretty unique.
Here are a few picks off the top of my head:
tl;dr: Watch what you put online and who you friend, especially on Steam. Once it’s on the internet, it’s there forever.
That right here is very much what it boils down to. Whether it’s SteamHistory or The Internet Archive or whatever public or private data store… Any information you publish is out of your control as soon as you do.
A few too many superlatives in their pitches for my taste. Not a bad idea overall, though the bias in favor of Rust is strong. Did it really become the go-to (heh) memory safe programming language for performance ?
“Bomb” as in “not selling” ? That ship has sailed a long time ago, hasn’t it ? They made hundreds of millions through that “crowdfunding” scheme of theirs already.
Point-and-click movement has been a staple of “Diablo-like” action-rpgs since the 90s. However I recently found out that I enjoyed them more when playing with a controller like they were a top-down twin-stick shooter, starting with Lost Ark. I don’t know about “more precise”, but it feels more natural to handle the positioning with direct control instead of pointing towards the destination.
Sure he’s an exec. He’s also one of the devs who started Arrowhead 15 years ago to make Magicka. Given his track record, I would give his word more credence than those of the likes of Yves “quadruple-A” Guillemot or Bobby “packaged goods” Kotick. His comms when the servers were on fire felt genuine.
Aaaand off the wishlist it goes.
Here’s the late TB piece on the original game: WTF Is… - Brothers: A Tale of Two Sons ?
This game is so good I can’t stop playing, even through its server woes and annoying bugs.
Amazing game, but its servers are not keeping up with demand. Being too popular is a good problem to have, until it’s not.
In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.
Even in the first SM game, the resilience came from doing melee executions (akin to glory kills from doom) which triggered health regen. And you were not even immune to damage during the animation !