Also why the fuck would they charge for it?
Because they have long since moved away from selling worthwhile products to selling anything they can trick people into buying. Providing value is no longer a concern, only short-term profit.
Also why the fuck would they charge for it?
Because they have long since moved away from selling worthwhile products to selling anything they can trick people into buying. Providing value is no longer a concern, only short-term profit.
If you look for a “watt meter plug”, you’ll pribably understand what it is at a glance. It’s a device you plug into your wall outlet (or surge protector or whatever). It has a power outlet on it, which you plug your device into, and a screen that shows watts drawn and watt-hours over time. Super simple. I think “Kill A Watt” is the most well known brand.
My friends and I called all annoying companion/escort characters “Buttfuck”. Natalia was the buttfuckiest Buttfuck.
Old farts unite! I’m right there with you, although I think my first wing commander game was 4. I think I did something similar with Myst to escape constant “hunting” on the disc drive. The noise of the cd drive revving up and down 2ft from my head is seared into my brain.
Can we meaningfully say that performance has improved over time when games are getting more graphically intensive and wasting all that potential? I would say a Nintendo DS running Tetris has more performance than a PS5 running that new Bethesda game
Yes, we can. Gamers and computer nerds have been measuring performance for decades. For example, see https://www.userbenchmark.com and https://www.digitalfoundry.net.
You could develop a benchmark around the DS version of Tetris, I suppose, but that doesn’t seem like a useful benchmark to me.
The rest of your question seems to be a value judgement that graphically intensive games are “wasting all that potential”. Kind of ironic considering you appear to be asking for objective ways to measure performance.
Optical drives were a major bottleneck in every gaming system that used them. They were convenient because they offered a lot of data storage for cheap, but the trade off was that games performed worse than they could. The fact that consoles have moved off of optical storage and onto fast internal storage is a boon to people that care about performance. That may be a sad situation for you, but a lot of people find it to be a good thing.
I may have used the wrong term. When I talk about internal resolution vs upscalers, I’m trying to differentiate between what resolution the games are initially rendered at by the “console” vs post processing what comes out of the console and upscaling there. From what I understand, many PS1 emulators are able to actually render polygons in game at higher resolutions so that you get crisp 3d graphics. I think N64 emulators can do the same (but I’ve never really dug in to those).
Thinking more, since this is not an emulator, it seems unlikely that it could increase the render resolution (but we can hope). That just leaves upscalers to increase output resolution. This is what the Super NT does - which makes sense for sprite-based games/systems anyway.
4K output alone doesn’t provide much (if any) benefit. The article (and I assume the company as well) says nothing more. For this to mean anything, they need to talk about the console doing something to internally render at a higher resolution or talk about what upscaling techniques it will use to go from whatever internal resolution the N64 runs at (480?) to 4K.
Putting 4K in the title seems clickbaity, considering there is “no there there”.
Edit: not accusing OP of clickbait, just the article.
While I haven’t dug into anti-chest specifics, I’m pretty sure they all function this way. Not that I like it either, but if you don’t want games accessing this information, you’ll probably want to avoid games with anti-cheat.
Eg Denuvo, which is widely used and recognized (recognized as shit that causes lots of issues, too), gets kernel level access, which means it can do anything it wants.
I usually have the same problem as you when I play rpgs (or rpg-like games), but BG3 has been different for me. Part of that is that I went into it wanting to just let the game play out. The other part is that the game does an excellent job of making results ambiguous (in a very good way, imo).
You can choose to save/kill/sneak through something and “complete” it, but it often is not obvious whether you made the optimal choice. Most approaches seem valid and you may not find out the real consequences until later in the game. Embrace it. Accept your consequences. And keep going. It really is an amazing experience.
Claim whatever motivations you want, but reading through this series of comments does a great job of showing everyone your real motivation. You are not here for rational discussion of moderation policy. Your trying to argue that bigoted materials should be allowed.
I can’t stop looking at this train wreck. But ima try.
If you wanted to discuss that, your first step would be to look for Nexusmods moderation policy and read it. Or if they don’t have one published to note that fact.
Then start a post discussing that moderation policy and asking how moderation should be done.
Instead you started your post by focusing on the removal of a particular bigoted mod, which of course makes it a needlessly charged discussion if you’re looking for purely rational discussion about how moderation decisions are made. Then you keep making these absurd arguments — like claiming this mod may have just been about streamlining. This looks like trolling. And it talks like trolling. You claim I’m missing the point. I don’t think I am. If it walks like a duck and quacks like a duck… it’s probably a maga troll that’s “just asking questions”.
Oh, now I see. It was never about the pronouns, it’s just about streamlining the user experience. How could I have been so stupid, thinking that the only intent behind this mod was bigoty, when in reality it was innocent streamlining.
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Dude, the dog whistle isn’t subtle. Could you stop?
I suspect that there is “palm check” turned on for your touchpad. This is designed to keep you from accidentally moving/clicking the touchpad by brushing it with your palm while you are typing.
Look for a “palm check”, “palm rejection”, or “disable touchpad when typing” setting in your touchpad utility. As far as I know, these are all roughly the same thing.