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For real?
For real?
Ubisoft stock tanks to 10 year low!
*Zooms out*
Yeah it’s definitely star wars outlaws guys
Guessing from how this change required 3+ implementations before it became official according to the gitlab page, maybe it’s a chicken and egg situation. Hdr is a lot of work so maybe people don’t want to implement an unfinalized version that might change
Wow the icon saga is finished!?
If anyone wants to throw away a couple hours, there was SO much discussion (and initially drama) over it: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/269
Early access tradition
I don’t like the new spidertron animation. It looks too jittery, unlike the gliding look of the old one. They should go with a 2-way symmetry instead of the 3 way one
I really hope they fix the idle cpu usage or at least improve the turn times to match it
I think they only do if you agreed to the privacy policy
Very much unrelated but I recently read samsung’s smart monitor/tv privacy policy and it says they can record EVERYTHING you do on it and devices connected to it including programs or games you use and you can’t opt out of this short of foregoing smart features (except screen casting) altogether. There’s also an option (that doesn’t look optional in their ui) that lets them automatically process that data.
I’d heard those things were ridiculous but didn’t imagine this much
Gpu brand shouldn’t be a factor, just buy whatever’s better value.
I’ve used nvidia on Wayland for a year and the issues are greatly exaggerated, and if you have a cpu with an igpu you can plug your monitor(s) into the motherboard to get around wayland-related ones (there’s probably some latency impact for games but I can’t tell).
Currently the problems (that I know of) with nvidia drivers are that colors get muted if you enable hdr, steam’s web interfaces appear corrupted or flicker unless you resize them, there is no memory spillover to ram, and the nvidia ‘x server’ settings app doesn’t support wayland.
And keep in mind that issues tend to get resolved over time. When I first built my PC the nvidia gpu would cause xwayland apps to flicker and didn’t support nigth light or transparent panels in kde. The amd igpu would turn the screen pure white if I changed windowing related kde settings. These don’t happen anymore.
different perspectives about how the core mechanics work
As you said, how they work. The description already tells me what the game is and I don’t need a review reciting it a la “Shadow warrior is an action adventure fps game where you play as a ninja fighting against demons”
And people explaining what the game is instead of how the game is.
Mtp is so unstable in my experience that I try to use anything else available
Is there was such a pdf, your government already received it. You writing in your own words is unique
Most games have a terrible story that merely serve as plot points to give context to what’s happening. The lore and world building is usually pretty good but story rarely is better than ‘ok’
A person who heard about this on a news segment 15 years ago is talking
This worked. Apparently I had all the usb devices connected to the same controller and it seems linux initialises them controller by controller. Thanks
First time hearing about them
I had thought it was about the color profile because with hdr disabled from system settings, enabling the built in color profile desaturates colors quite a bit and does some kind of perceived brightness to luminosity mapping that desaturates bright / dark hdr content even more. Although I don’t think that’s the cause of my problems anymore.
Thanks to your tip about kscreen-doctor, I could try different combinations of hdr / wcg / edid and see how the colors look with different combinations:
I think there must be something wrong with my screen since the hdr reduces saturation more than anything else. Anyways, thanks for the good work
Edit: Tried this with an amd gpu. hdr+wcg works as expected without muted colors. hdr without wcg still significantly desaturates colors, so I guess that’s a monitor bug. Now to figure out gpu passthrough… (Edit 2: It seems to just work??)
Side note, when I turn off hdr only from kscreendoctor the display stays in hdr mode until it turns off and on again, that didn’t happen with nvidia
Edit 3: Found something weirder… Hdr colors are muted on nvidia gpu and seems vibrant with the amd igpu. If I plug the monitor to the motherboard (amd), enable hdr, then unplug and plug it into the nvidia gpu, the colors are still vibrant??? I can disable and enable hdr again and again and they aren’t affected. They’re even fine when hdr is enabled without wcg??? But if I fully turn off the monitor and back on they once again become muted with hdr. Weird ass behavior
I think lots of games would hit a cpu bottleneck before they reach 120 fps