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  • 42 Comments
Joined 1 year ago
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Cake day: June 6th, 2023

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  • Jako301@feddit.detoMemes@lemmy.mlStudying nahh
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    2 months ago

    That has nothing to do with age. Most people nowadays are so used to instant gratification that they struggle with stuff that only helps them in the long term, me included. Last time I tried to seriously sit down and learn I caught myself doing dishes and watering plants after not even 30mins.



  • Or have a public social media account and a ‘business’ one I use to share my own music or something? My dual-boxing MMO accounts?

    Wanna bet that you are already breaking TOS with both of these things? And I don’t mean SimpleLogins TOS, but the one of the social media platform and MMO. Most big platforms only allow one account per user, no matter how the account is used. Sometimes you can create a business account, but that’s still linked to your private one. Same goes for pretty much any online game, you are limited to one account per person.

    I don’t think that there is any sense behind these limitations, but simplelogin isn’t concerned about that, they only care about the legality of your actions and limit their service accordingly.




  • Nuclear is the worst possible option to fill said gaps. Nuclear reactor need to run at a mostly stable output permanently, they are slow to react to changes and can’t be switched on or off at will.

    You could use them to generate a stable base power level, but that’s the opposite of what we need. It wouldn’t change anything regarding the need of energy storage.

    The best option currently as a gap filler is gas cause it can be turned on or off in minutes when needed.

    Not keeping up with demand is a self-made problem. Multiple EU countries already have multiple days a year where they use 100% renewables.




  • Vanadium is purposefully made this way. It tries to minimise profiling by making your actions noise in a big mass of users. That only works if you use the standard config without anything to discern you.

    Mull is the other extreme of this. They try to eliminate fingerprinting by reducing the amount of trackable things in your browser.

    It’s hard to say what really is the better option. You can’t completely eliminate fingerprinting, and the more you try, the more you will stick out of the masses.


  • There is nothing that Valve could change about this with the current way games are licensed.

    All your Steam account is is a collection of lifetime leasing contracts between you and the seller. Steam already forces third parties to give you liftime access even if the game is pulled from the store page, but that contract gets voided once one of the two parties ceases to exist, be it the buyer or the studio that sells the game.

    Legally binding the games to your account instead of you also isn’t possible since in most countries you either have to be a real person or a registered entity to form contracts.


  • Jako301@feddit.detoMemes@lemmy.mlEA gonna EA
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    4 months ago

    It’s the implementation that will probably annoy me the most. If the ingame radio station in GTA tried to sell me coke or Pepsi I probably wouldn’t even notice since it fits in with the world. But knowing EA they will probably put them in as additional loading screen that you can’t skip.


  • Jako301@feddit.detoMemes@lemmy.mlEA gonna EA
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    4 months ago

    I agree with the first part (not that it should mean they can just extract more money out of us), but the second part is something I simply don’t believe.

    Don’t get me wrong, I know budgets have increased, but the dev cost definitely didn’t by remotely the same amount. Devs wages are pretty stagnant since the initial silicon Valley boom and new tools at our disposal have made it a lot easier to create games, be it for indi devs or the corporate giants. Sure, graphics got fancier, but so did the readily aviable stock assets. High end work stations cost maybe a bit more, but they are a drop in the bucket in the 100+ million budgets of today.

    What has increased on the other hand is the amount of executives/managers and their wages. In addition to that marketing has gone up a lot, probably over half of most budgets go there. The growing corporate overhead with its archaic structures also eats up a lot.

    If we go purely by dev cost, prices should go down since the overall profit would increase with the greater amount of players. Everything else is corporate overlords throwing shitloads of money at a mediocre game to make it seem worth something.


  • Jako301@feddit.detoMemes@lemmy.mlsIGmA BeHaiovouR
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    5 months ago

    Because Bethesda doesn’t provide the legacy versions on steam, unlike other mod focused games, afaik. Once you’ve updated your game, you are stuck with whatever version you have.

    Sure, you can always download the right version from somewhere else, but I wouldn’t count piracy + the risks coming with it as a viable excuse for their fuckup.



  • To keep it short, there isn’t really any privacy.

    Servers are public and Private messages are stored without any envryption. If you delete your account then the messages stay and can still be found with your unique ID (just like Reddit). From what ive read Discord also stores your HWIDs and monitors your running processes (with a valid reason considering their game integration). Some say they only store that locally, others claim something else, haven’t seen any proof for either side so far.

    The problem really boils down to the fact that people treat discord as a private messenger instead of a public forum despite it clearly beeing the latter.