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Joined 1 year ago
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Cake day: June 14th, 2023

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  • i think so. it’s really a very different gameplay loop - mostly you’re laying track and maybe adjusting junctions. the level structure really eases you in, and, for better or worse, there’s no signaling but trains will ghost to avoid collisions (this slows them down, so you’re still rewarded for building good layouts where no ghosting happens)

    i think at the very least, you’ll be able to tell if it’s a good fit inside of the 2 hour refund window, or you can watch some early game stuff on youtube



  • i wish i knew. i can tell you when i was laid off (in software), i was given an nda and non-disparagement contract that my severance was contingent upon so based on that experience, these companies consider severance a “gift”

    edit: i think it also (duh) depends on the state - many states are “employment at will”, and i would guess in those states since they can dismiss you without cause (save for discrimination), you aren’t required to pay severance. most companies still do, but i imagine the requirement wouldn’t mesh with the concept of at will employment






  • That 90 minute to do a full ng+ run number is kinda nuts but an interesting design choice. I ended up not picking up starfield but I do hope someone takes this novel ng+ approach and expands on it to create a game more focused on that as a story telling tool.

    Heck, THIS is what studios should be using AI for - write a solid base story and let the AI build on that to create a more truly infinite and distinct set of new loop possibilities. (I would say your first 5 or so runs should be handcrafted, tell an interesting cohesive story, and then if players still want more the AI can kick in and offer additional replayability)