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5 days agoPeople will chase the meta regardless. Balancing a game by introducing tedium often results in people merely finding the game tedious.
People will chase the meta regardless. Balancing a game by introducing tedium often results in people merely finding the game tedious.
Why the fuck would that be understandable lmao
Yeah it is kind of dumb that you can turn from being non-profit to for-profit if it turns out you’ve struck gold. Cheapens the value of non-profits everywhere if they can turn that around whenever they feel like it.
Live service games are not only balanced around tedium, they are designed around tedium. Without it people wouldn’t buy boosters etc.
Adapting the meta faster than people can catch up and letting people pay to keep up simply switches the game from balance by tedium to straight up pay to win. Or pay to play optionally, at least, which live service games heavily push you towards doing.