- Increased leisure probability to balance the “No customers” situation with commercial companies
- Improved balance of companies’ profit
- Tuned down companies ordering input resources when their storage don’t have enough space
- Fixed trade resource bug preventing some resources from being consumed
- Fixed miscalculation in college/university eligible count Improved conditions for companies to move away when bankrupt
- Fixed a dependency error with land value causing potential instability
- Fixed an issue where loading a new map would cause water state to get out of sync with the save data
- Slightly increased Windows emission intensity
- Optimizations for area lights
- Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
- Improved shadow LOD calculations to cull irrelevant shadow casters earlier
- Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
- Fixed citizens hanging around at park areas on regular building lots never getting inside the building
- Decreased resolution of unnecessary large character textures
- Removed Spasm radio ad (due to offensive content)
- Added missing localization ID for Paradox account linking
You must log in or register to comment.
“Removed Spasm radio ad (due to of offensive content)” Now I’m curious.
Still waiting for the patch that makes this game feel a little bit soulless.
Shame that EA ruined SimCity. I miss it so much.
SimCity’s core gameplay loop was so satisfying but you could only play for a few hours before there was nothing else to do.
I loved seeing the sewer and water overlay showing globs of liquid moving through the pipes and slowly making its way to and from all the different buildings.