Yeah… No.
That’s not even every quest in Starfield, much less every game. I get that you are being hyperbolic, but to imply there is no difference between the generic mission board quests (i.e. Transport Passenger, Kill Target, Survey Planet, etc) and the more handcrafted quest lines (i.e. infiltrating the Crimson Fleet) is overtly reductive and disingenuous.
And while Starfiled does have some actually engaging quests, mostly in the Faction quest lines, its flatout dishonest to try and sweep the problem of its numerous boring generic quests under the rug of “that’s every quest if you get pedantic enough!”.
I wasn’t saying there’s no difference, I was pointing out the absurdity of reducing all of Starfield’s quests to “go to this cave and grab this object.” The quest design in Starfield is actually pretty good. If they had simply not added those odd job radiant quests, I doubt people would be complaining about the game lacking good quests.
Yeah… No. That’s not even every quest in Starfield, much less every game. I get that you are being hyperbolic, but to imply there is no difference between the generic mission board quests (i.e. Transport Passenger, Kill Target, Survey Planet, etc) and the more handcrafted quest lines (i.e. infiltrating the Crimson Fleet) is overtly reductive and disingenuous.
And while Starfiled does have some actually engaging quests, mostly in the Faction quest lines, its flatout dishonest to try and sweep the problem of its numerous boring generic quests under the rug of “that’s every quest if you get pedantic enough!”.
I wasn’t saying there’s no difference, I was pointing out the absurdity of reducing all of Starfield’s quests to “go to this cave and grab this object.” The quest design in Starfield is actually pretty good. If they had simply not added those odd job radiant quests, I doubt people would be complaining about the game lacking good quests.