The fallout from game engine Unity’s decision to try to cram a completely new and different pricing structure down the throats of game developers continues. Originally announced in mid-Septem…
It’s unfortunate to see devs have to abandon and retool their projects because of a really stupid decision some ceos made, but the model they were trying to impose needs to die swiftly and burn bright enough to clearly send the message that that kind of bullshit won’t fly.
Make no mistake, other game engine monetization teams were watching this happen. The only way to stop that kind of extortion is to make an example of the one who tries it first.
I hope unity dies hard, so that we never have to see that stupid ass pay-per-install model again.
It’s unfortunate to see devs have to abandon and retool their projects because of a really stupid decision some ceos made, but the model they were trying to impose needs to die swiftly and burn bright enough to clearly send the message that that kind of bullshit won’t fly.
Make no mistake, other game engine monetization teams were watching this happen. The only way to stop that kind of extortion is to make an example of the one who tries it first.
I hope unity dies hard, so that we never have to see that stupid ass pay-per-install model again.