I can’t argue with you there, but the engine code is also significantly more complex than the project code, and I’m not too familiar with how to create it. But, you raise a good point that it’s time to learn.
Thank you. I am only a hobby dev but I‘m also considering contributing to the projects I use for my home lab. It’s quite intimidating as I‘m not proficient in any language but I‘ll give it a go at some point.
I had been starting to develop a unity game just as a hobby. RIP.
Great time to pick up Godot, though
Unfortunately they’re not directly comparable though. Godot is missing a lot of tooling when it comes to 3D, especially compared with Unity.
Good reason for a dev to start contributing to godot. Be the change you want to see. In open source it is even actually possible.
I can’t argue with you there, but the engine code is also significantly more complex than the project code, and I’m not too familiar with how to create it. But, you raise a good point that it’s time to learn.
Thank you. I am only a hobby dev but I‘m also considering contributing to the projects I use for my home lab. It’s quite intimidating as I‘m not proficient in any language but I‘ll give it a go at some point.