Video-game developer Striking Distance Studios, a subsidiary of Korean publisher Krafton Inc., is appointing new management several months after the commercial flop of its first game.
The game in question is The Callisto Protocol, which clearly has Dead Space visual and thematic inspirations.
The primary complaint from the one review I read was that the combat was punishing and unenjoyable. You’re never really given the tools to feel like you can handle encounters, making them trudging slog of endurance and frustration.
I just played through the game a few months back and I thought it was awesome. I hope we get something else like it in the future. The ammo was never too scarce, there were enough upgrades to make the combat very satisfying. But I also played it after all the updates came out to kind of balance.
The game in question is The Callisto Protocol, which clearly has Dead Space visual and thematic inspirations.
The primary complaint from the one review I read was that the combat was punishing and unenjoyable. You’re never really given the tools to feel like you can handle encounters, making them trudging slog of endurance and frustration.
Haven’t played the game myself but what you are describing is one of the worst sins you can commit in game development.
I just played through the game a few months back and I thought it was awesome. I hope we get something else like it in the future. The ammo was never too scarce, there were enough upgrades to make the combat very satisfying. But I also played it after all the updates came out to kind of balance.