nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-21 year agoPlease, forget everything you know about RPG quests in Baldur's Gate 3 | PCGamesNwww.pcgamesn.comexternal-linkmessage-square6fedilinkarrow-up118arrow-down13
arrow-up115arrow-down1external-linkPlease, forget everything you know about RPG quests in Baldur's Gate 3 | PCGamesNwww.pcgamesn.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-21 year agomessage-square6fedilink
minus-squareZeusbottom@sh.itjust.workslinkfedilinkEnglisharrow-up7arrow-down2·1 year ago worry less about closing out quests and winning fights No worries there, can’t win a single fight after the first five , and instead focus on exploring Got to the end of the zone, now what? toying with the tools & systems, Always struggled to remember my Tincture of Whatevering and Bag Of Holding remembering to take it slow I’m told I’m dying in 5 days unless I find a cure trust the dice LOL
minus-squarestopthatgirl7@kbin.sociallinkfedilinkarrow-up7·1 year agoRight @ “trust the dice.” Those dice have effed me over with Nat1s more than once already 🤣
minus-squarebionicjoey@lemmy.calinkfedilinkEnglisharrow-up7·1 year ago“Trust the dice” is terrible advice. The expression is “trust your GM/DM”. The dice are the fly in the ointment and the GM’s job is to turn their chaos into a satisfying story.
minus-squareoddspinnaker@lemm.eelinkfedilinkEnglisharrow-up5·1 year agoYeah, I honestly had to Google it because it sounds like such pointless advice. In combat especially, how does “trusting the dice” help at all? I think what they mean is “trust that the game will turn a lot of failing dice rolls into something interesting in a way a GM might.”
No worries there, can’t win a single fight after the first five
Got to the end of the zone, now what?
Always struggled to remember my Tincture of Whatevering and Bag Of Holding
I’m told I’m dying in 5 days unless I find a cure
LOL
Right @ “trust the dice.” Those dice have effed me over with Nat1s more than once already 🤣
“Trust the dice” is terrible advice. The expression is “trust your GM/DM”. The dice are the fly in the ointment and the GM’s job is to turn their chaos into a satisfying story.
Yeah, I honestly had to Google it because it sounds like such pointless advice. In combat especially, how does “trusting the dice” help at all?
I think what they mean is “trust that the game will turn a lot of failing dice rolls into something interesting in a way a GM might.”