Nintendo president Shuntaro Furukawa has explained to Japanese magazine Famitsu that video game development will become even longer, more complex, and more sophisticated in the future and that mergers…
Some of the games I like the most – some roguelikes fit into this camp – had very small teams working for a long period of time on a game, spending a long time iteratively refining the gameplay.
I’m not so sure that I prefer the “wide” model of many people for a short period of time versus a few people for a long period of time. Certainly there are things that the “narrow” model can and has done well that the “wide” model hasn’t.
Some of the games I like the most – some roguelikes fit into this camp – had very small teams working for a long period of time on a game, spending a long time iteratively refining the gameplay.
I’m not so sure that I prefer the “wide” model of many people for a short period of time versus a few people for a long period of time. Certainly there are things that the “narrow” model can and has done well that the “wide” model hasn’t.