I think the biggest thing in gaming in the next few years will be Godot giving indie devs the ability to cheaply create games without needing to license an engine.
Unity is the weird one here, and I’m really hoping it is entirely replaced by Godot and Unity just fucking dies.
Most other game engines like Unreal or Source or CryEngine etc. are designed in-house by a larger game developer for some big project, like, well, Unreal, or Half Life 2, or Crysis. They made their money from the sale of that game, and licensing the engine out to other studios is an additional revenue stream.
Unity on the other hand had the same role as Adobe. They make the tools, but don’t produce anything with those tools themselves. Unity doesn’t make games. They rely entirely on B2B transactions and their cut of baked in advertising in games. And greed will eventually destroy this business model; I would argue it already has.
I think the biggest thing in gaming in the next few years will be Godot giving indie devs the ability to cheaply create games without needing to license an engine.
Unity is the weird one here, and I’m really hoping it is entirely replaced by Godot and Unity just fucking dies.
Most other game engines like Unreal or Source or CryEngine etc. are designed in-house by a larger game developer for some big project, like, well, Unreal, or Half Life 2, or Crysis. They made their money from the sale of that game, and licensing the engine out to other studios is an additional revenue stream.
Unity on the other hand had the same role as Adobe. They make the tools, but don’t produce anything with those tools themselves. Unity doesn’t make games. They rely entirely on B2B transactions and their cut of baked in advertising in games. And greed will eventually destroy this business model; I would argue it already has.