It’s not like there aren’t other P2P live service games (can’t think of any with dedicated server hosting but there’s no reason it couldn’t work the same). They verify your content with 1 server the devs host, and then it scoots you off to the actual game server which could be hosted by anyone.
Edit: Actually isn’t that how Minecraft Realms work, kinda? You don’t physically host it, but you can do whatever you want with it and it still works with the store content and such. I’ve never messed with one, personally so I’m not 100% sure. Only the Java version server.
Of course, those could also be modded and have more ways around verifying legit content you paid for allowing you to have everything for free, and that’s what they don’t want.
No idea how brink works. I actually just bought Helldiver’s and played for an hour. All players are fighting against 2 alien races in shared missions. Start a mission by yourself and randoms can join midway. Each win pushes aliens back slightly and losses presumably push humans back. They also have a live game master that can manipulate missions in real time. Massive tuning would need to be done to run a private server of this.
Brink’s “story” is told by actually winning matches as the side whose story you wish to see by having the missions come at you kinda like a push map, where whoever won the previous map advanced forward for their side, pushing the other side back. It actually kinda sucked if you wanted to know the story (not that it had a good one anyway) since there was a good chance you’d never actually win the last few maps since they were harder for the attacking team than the defenders.
From your description it sounds similar but on a bigger scale (and not PvP). I’ve still got a couple days before I can buy it.
Genuinely curious, how do you think that would work for a game like helldivers 2?
It’s not like there aren’t other P2P live service games (can’t think of any with dedicated server hosting but there’s no reason it couldn’t work the same). They verify your content with 1 server the devs host, and then it scoots you off to the actual game server which could be hosted by anyone.
Edit: Actually isn’t that how Minecraft Realms work, kinda? You don’t physically host it, but you can do whatever you want with it and it still works with the store content and such. I’ve never messed with one, personally so I’m not 100% sure. Only the Java version server.
Of course, those could also be modded and have more ways around verifying legit content you paid for allowing you to have everything for free, and that’s what they don’t want.
Doesn’t Helldiver’s have MMO systems in it though? I thought the battles were connected into an overarching campaign and progression system.
What, like Brink?
No idea how brink works. I actually just bought Helldiver’s and played for an hour. All players are fighting against 2 alien races in shared missions. Start a mission by yourself and randoms can join midway. Each win pushes aliens back slightly and losses presumably push humans back. They also have a live game master that can manipulate missions in real time. Massive tuning would need to be done to run a private server of this.
Brink’s “story” is told by actually winning matches as the side whose story you wish to see by having the missions come at you kinda like a push map, where whoever won the previous map advanced forward for their side, pushing the other side back. It actually kinda sucked if you wanted to know the story (not that it had a good one anyway) since there was a good chance you’d never actually win the last few maps since they were harder for the attacking team than the defenders.
From your description it sounds similar but on a bigger scale (and not PvP). I’ve still got a couple days before I can buy it.