There are some real complaints to be had. I think not liking the more realistic/explicit presentation of violence is fair. I think the visceral behaviour of games does make it a different experience to the same violence you’d see in a movie.
I also think disliking Neil Druckmann as a person is valid, he has some quotes that seem snobby.
Not enjoying cinematics games in general could also be an avenue for complaints but I think none of these are explicit complaints about tLoU2
Not all directors come across that way but signalling them as a visionary suggests some slight bias.
I also don’t really understand what your trying to say above, isolating “preference” and “issues” doesn’t really make sense since issues form from preference and art is not objective.
There are some real complaints to be had. I think not liking the more realistic/explicit presentation of violence is fair. I think the visceral behaviour of games does make it a different experience to the same violence you’d see in a movie.
I also think disliking Neil Druckmann as a person is valid, he has some quotes that seem snobby.
Not enjoying cinematics games in general could also be an avenue for complaints but I think none of these are explicit complaints about tLoU2
I mean personal preference is one thing, whilst issues are another. It doesn’t aim to not be violent or not use plenty of cutscenes.
Yeah, Druckmann is a visionary creator, they all sound like that, just gotta put up with it really.
Not all directors come across that way but signalling them as a visionary suggests some slight bias.
I also don’t really understand what your trying to say above, isolating “preference” and “issues” doesn’t really make sense since issues form from preference and art is not objective.
I didn’t say all directors come across that way, I said visionary creators do.