Glad to see their focused on making the combat feel good. IIRC one of the big complaints about the Outer Worlds was the combat, so it’s nice to see them dealing with those criticisms.
I remember the first couple hours of combat in Outer Worlds felt great to me, but it had the depth of a puddle.
Really good inspiration, however I feel like they act like the combat systems are already done in which case the trailer did not present them in a good light
Mordhau is the only good first person melee combat game I’ve played, if they can integrate that level of depth rather than just hitting mouse 1 then we’ve got a masterclass of a game coming up
Killing Floor for gun shootiness the *Tides for melee.
I hope they choose a more robust control method instead of “click the button to swing.” Like Mount & Blade’s. Actually “swinging” the mouse does a lot to make sword combat feel good. Not quite as good with a controller stick, but still better than pushing a button.
I hope not tbh. Game’s way more accessible with a simpler control scheme…
I hope not, it’s two different systems and I personally prefer VT’s system.
Vermintide is literally “click button”, but the intricacies come from the weapon itself; what is the combo order for light and heavy attacks, when can you weave certain attacks into other attacks (e.g. doing Light 1 -> Heavy 2 -> Block Attack -> repeat for dealing with heavy armor units with a halberd vs Heavy 1 -> Light 2 -> Block Cancel -> repeat for hordes), the properties of each weapon (how much stagger does it cause? Can it cleave through lots of enemies? Does it do more armor damage or is it better for non-armor enemies?), how much can you block vs dodge attacks with each weapon… it’s more akin to something like a first-person Dark Souls or Dynasty Warriors.
Mount and Blade, on the other hand, doesn’t really have an in-depth combo system with weapons being more or less the same and I just turn up the sensitivity so I can flick the camera to do extra damage ez pz. Not really engaging imo.
Chivalry 2 has controlled swings as well. It’s pretty awesome when you get the flow down.
Chivalry absolutely nails sword combat. The core of the system is still button presses, but proper movement of your body and swing can increase the effectiveness of each strike. Really hits that balance of simple to learn, hard to master.
Ever play Die by the Sword? Damn that game felt good when you got your swing timing right.
That game was janky, but also so much fun.
100% agreed.
sometimes The Jank is a big part of the fun :D
If I remember correctly the Gothic series was kinda known for that. Realistically so are the Elder Scrolls games.