Speaking on the XboxEra podcast, reliable insider Shpeshal_Nick said the game, codenamed Project Tatanka, had seemingly been cancelled.
While officially unannounced by Microsoft itself, Certain Affinity had discussed the project publicly in broad terms several times, and said in late 2022 that it had been in the works for more than two years, with nearly 100 people then working on it.
That mention of the project followed an earlier promise by Certain Affinity that it was “deepening” its relationship with the Halo series’ core developer 343 Industries and that it had been “entrusted with further evolving Halo Infinite in some new and exciting ways”.
The project was later discussed in a Bloomberg report on the future of 343 Industries, which stated that Tatanka had begun as a battle royale but “may evolve in different directions”.
Quoting this all because Eurogamer has a lot of ads and pop ups on mobile.
I haven’t played Halo Infinite but I’m wondering if they’ll use majority of what was scraped into it.
Unfortunately, this is exactly what I expected when I first heard this was in the works. Don’t get me wrong, I’m sure theres plenty of people who enjoy halo infinite. I’m not one of them. The game wasn’t well optimized at the time I played it, a few months after release. Skins were horrible and locked behind micro transactions. Maps were garbage, and matchmaking made it worse. I don’t think I ever got into a match at the start, I was always backfilled. They promised a bunch of fixes/features and delivered on almost none of them. It sucks, Halo was a big part of my highschool years and now it feels like a really shitty money grab. The worst part about it, we have an example of a functioning money grab game, fortnite. People clown on it, but it’s actually fun to play from time to time and I don’t feel burdened by micro transactions like I do with halo infinite
It sucks, Halo was a big part of my highschool years and now it feels like a really shitty money grab.
This is just modern gaming. You could replace “Halo” with almost any sizeable game from that era, and you’d have the same thing - none of them remain except to be husks of their former selves, enslaved to a large money harvesting machine.
OSRS is one of the very few exceptions to the rule, and that only came about after having spent years as a money grab before realizing people actually wanted the original back.
Yeah. I’ve never really gotten into Fortnite or Halo Infinite but you can feel that sort of thing frequently throughout the industry.
There’s some rockstar success that comes out of nowhere like PUBG and some monetization efforts are copied but they don’t really nail down why it worked for the original.
I don’t usually do BR. But I was looking forward to this. Then again, they said they were going to do assassinations and split-screen co-op.
Low-effort cash grabs are not made better with more effort. Chasing a fad is not a marathon, it’s a sprint.