• MimicJar@lemmy.world
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    1 year ago

    I see where you’re coming from, and at one point I may have even agreed with you, but not anymore.

    BOTW & TOTK are VERY different Zelda games, but they are Zelda games.

    The biggest difference is that these games aren’t linear, even more so than most Zelda games.

    Let’s look at Link Between Worlds. You can do many of the dungeons in that game in any order. You receive the dungeon item outside of the dungeon and as long as you have it, you can complete the dungeon that requires it.

    Or let’s look at Ocarina of Time. While the intention is that you beat the forest temple and then the fire temple, you can actually do them in either order. The game will certainly take you on the path to the forest temple first, but it isn’t required.

    BOTW and TOTK are definitely in a new class of Zelda games, in the same way you can look at and compare 2D and 3D Zelda games. You can compare Link’s Awakening and Minish Cap. It’s difficult to compare Link to the Past and Twilight Princess. It’s difficult to compare Wind Waker and BOTW. They are all Zelda games, so you can do it, but it’s difficult.

    • jacksilver@lemmy.world
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      1 year ago

      I mean, at the end of the day Nintendo gets to decide if they’re Zelda games or not. However, my issue with them is that they basically just feel like ubisoft open world games now. Since you’re given everything at the start their is no progression to the puzzles, the “dungeons” feel small and soulless.

      Its not so much that they aren’t “Zelda” games, it’s that I think they deliver a more watered down experience. I think without the “Zelda” title these games would be reviewed very differently, and I personally believe that Immortals Fenyx Rising was a better game than BOTW or TOTK.

      • Kepabar@startrek.website
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        1 year ago

        I argue that the feel of BotW is a return to Zelda origins. It’s the most any game has felt like the original Zelda.

        There original Zelda game was a game about exploring a giant over world to find it’s secrets. The dungeons weren’t puzzle filled, they were essentially just combat challenges.

        … It’s that feeling that you are setting out on a difficult journey of exploration across a giant world with no support.

        Every Zelda game since the original has felt smaller in comparison because the role of the over world got shrunk to just a thing to connect dungeons.

        My favorite is AlttP which I think has the best balance between dungeons and over world exploration, but I prefer over world to modern dungeons we got in skyward sword and such.