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👌👍🤣
Did you watch the talk?
They aren’t saying a game engine is an art. They are saying game engines should be thought of as a tool for game designers instead of the ideal minimal code to achieve the design goals of a games runtime.
They broaden this argument by saying:
- beginner programmers tend to neglect big picture design, which leads to code that’s difficult to read.
- intermediate programmers naively apply patters and best practices at the expense of productivity
- advanced programmers focus on making their code simple and avoid abstraction, which is sometimes an overcorrection from the plight of the intermediate programer.
I thought the talk had some interesting insight, though I’m personally still trying to get over the pitfalls of the intermediate programer.