I wish NexusMods didn’t have a near monopoly on mod distribution.
I mean, it’s not hard to start a mod site.
I think what’s harder is to figure out a commercial model where you can manage to pay for the infrastructure and resource usage and write the associated client software.
The client software is the big one. ModDB has the others but is all but dead save for a few old titles. Vortex really did Nexus a lot of favours; it’s turned into a great program, making modding easy for non-techie users.
Minecraft is pretty much the only game with a large enough modding scene to support multiple platforms
on that note: reminder that curseforge is not as safe anymore
at least thats what I’ve been reading here
Curseforge is fine enough, modrinth is better, but people need to understand that at the end of the day you are just downloading hundreds of little programs off the internet and that there is little oversight into their content or behavior
Technically, it would be possible to run the games themselves in a sandbox. I mean, games are a class of software packages that really don’t need to have access to my system as a whole.
That’s really more on Microsoft or Apple or Valve or the Linux distro maintainers to work out, though – I don’t think that mod sites are in a position to do a lot about that, even if mods exacerbate the need for such a thing.
I wish there was a git-based mod distributor.
What’s wrong with nexus mods?
Well for starters they keep making it harder to actually delete any mods you uploaded there.
This is good. Modding can turn into the deepest dependency hell ever and not having access to a specific version of mod A can make mod B that you really love unusable. See: Skyrim VR and Unofficial Patch.
Yeah, that is absolutely something I’ve run into. To me though the matter of control of the content has to rest with the creators of said content.
I feel like that’s really more an argument for a very small number of mods – the ones that everyone depends on – and I don’t think that the modding site can honestly do a lot to fix that. I think that it’s kind of on a game’s modding community to choose to depend on things that won’t go away. Maybe make the license more-prominent, so that really critical mods that other mods depend on can have a license that permits forking or something and are source-available. Like, highlight mods that don’t both permit forking and have source available and are dependencies of other mods in red or something.
Nah, its easy. Just change the mod to something that removes rainbow flags in the game, they’ll delete it real fast. Probably will delete it even if the game originally never had them to begin with.
I don’t want to use their bloatware launcher. Games already have enough bloatware launcers as it is, I am not willfully adding another one. Fortunately I can still directly download from the site, but I have to log into an account and I hate having like a hundred accounts.
Also, I just don’t like the idea of one website having a near monopoly on mod hosting. I would prefer multiple places, ideally ones without requiring an account or pushing bloatware.
Vortex is not a launcher, it’s a mod manager. And you don’t have to use it, there are alternatives. But you should use a mod manager, manual installation/uninstallation is really bad practice that can and will break things.
You can also use Mod Organizer 2. Connects to their site, but you dont have to. Virtualizes the mod folder for Creation Engine games so its much cleaner to add/remove mods and even have different install profiles
Unless that recently changed but you dont have to use their mod manager
You don’t compile all your packages from source, do you?
It doesn’t though? There many games for which I use ModDB and many games have modding communities on dedicated websites.
Some of the biggest modding communities (GTA, Minecraft) don’t really use it at all. It’s very popular with TES and Fallout (not surprising considering the original name was TESNexus), but as someone who has spent a very large amount of time modding Bethesda RPGs, many good mods aren’t found on Nexus, even for those games.
I love Nexus. I uploaded 3 mods over the years, and with their donation point system (you get points each month based on unique downloads), I got like 15 free games from their store by this point.
At least you can get the mods from Nexus. If you have the GoG version of a game and the mod you want is on the Steam Workshop, that royally sucks.
(yes I know you can get most of them with SteamCMD, it still sucks)
Unfathomable how Microsoft and Bethesda could leave so much money on the table not having Fallout 3 remade and ready to launch next to the show
They are banking on the fallout 76 model. Trying to get people to buy lootboxes and whatever.
Fallout 76 has no loot boxes
Ah my bad. I remember they having bad dlcs and cashgrabby content at launch. Perhaps i’m misremembering. :-)
The launch was awful but they never had DLCs or loot boxes. The biggest controversy was the subscription service.
Considering how much time and effort NexusMods has put into creating a very good website to host the mods, AND a very good mod manager (not the first iteration, that was really bad) to download and install the mods, I have nothing but respect for them. Granted, I bought a lifetime from them, because I had been using the site since I was a child learning what modding even was. Now, when I tell me friends about how easy it is to grab a Collection, and it installs everything the way it needs to be so you can just get to gaming, I love them even more. Getting people to try modding their games was frustrating as hell before because not everyone spent their entire adolescent free time on the computer trying to install mods that were never going to be playable because you were too young to understand why your computer was not powerful enough to run it!